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Technical Issues For bug reports, problem solving, and help running Japanese software. |
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#1
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Tsukhime both the Japanese and English translation use label names that begin with a number. In patch r237 you made label names be required to start with an alpha character. I know technically the bug here lies in the tsukhime script since the NScripter API seems to require label names start with either a letter or an underscore, however unless relaxing that requirement was actually causing problems elsewhere i would suggest reverting that change in the interests of compatibility.
Brian Johnson |
#2
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...Yeah. Actually, NScripter doesn't even obey its own rule in this case (tho the behavior is odd when a label starts with a numeral.) I've removed the restriction, updated the svn and made a new build: http://www.sendspace.com/file/8fkqk4
Mion (Sonozaki Futago-tachi) |
#3
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I've come across another bug in Tsukihime relating to the changes in r237. When viewing the previously seen graphics teh Tsukhime script uses the fchk command followed by a variable. Previously ONScripter used readStr to read in fchk's parameter. Now hoever it is using readLabel whcih fails since string vaiables are prefixed by a $.
One other minor isssue is realting to compiling ONScripter the graphics_*.cpp files are set to compile using the $(CC) define. Since they are c++ files they should use $(CXX). On my version of GCC not doing so causes a compilation error. |
#4
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Okay, made those fixes & updated the svn; let me know if that didn't fix the problem or if you find something else.
Mion (Sonozaki Futago-ttachi) |
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