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Production & Help For discussions regarding production aspects, especially localisation, of visual novels and related games. |
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#1
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Hi. Could I ask a question?
We're translating Fortune Arterial. And I've found a way to edit and repack the texts and images so far, but apart from the scripts there are still several in-game texts that need editing. They're in ._bp files in sysprg.arc. The question is, is there a way to decode ._bp files, edit them and code them back? These are the files in case you need them: http://www.megaupload.com/?d=I76HX822 http://www.megaupload.com/?d=HKK8VUYU And sorry everyone. I don't know much about hacking. |
#2
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._bp files are custom byte-code files used by the Buriko General Interpreter. You might be able to get away with hex-editing but if you have no experience with recreating byte-code formats from reverse engineering interpreters, then you're probably out of luck.
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#3
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Hi,
After all this time, I just notice that I can just open the files ._bp with hex editor and directly edit the text strings lol. :P Still, we can't change the length of the strings. We still need to know how to code/decode the files to modify their size. Guess we'll have to make do for now. |
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