![]() |
|
Technical Issues For bug reports, problem solving, and help running Japanese software. |
![]() |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
Hello, this is Konomii.
I am translating a sort of game named Bokura wa minna koi wo suru And hope it can be outputted the translation and input the game directly. But I have not much idea about the usage of RLDEV. Could you please teach me? Sorry to bother you. And by the way, I know how to output. Put “seen.txt” into Code:
“kprl -d seen.txt -o seendir -f 1.40” And may I ask how should I translate and edit back to “seen.txt” with “complier” after editing the files and translating into Chinese, please? Will REALLIVE engine support “UTF-8”code? How about coding with “ANSI”,please? Thank you |
#2
|
||||
|
||||
![]()
RealLive itself only supports Shift_JIS, but RLdev comes with a little trick that lets you use GB2312 (Simplified Chinese) instead. You must edit files in UTF-8, using ordinary Chinese text; then when you compile them RLdev converts them to its own encoding that can hold most Chinese characters, and then a RealLive plugin called rlBabel is used to display Chinese text when you play the game.
You probably have to add an "-e utf8" to that to get .utf output. After that, translate into Chinese, save in UTF-8 format, and then compile the files with Code:
rlc -e utf8 -x chinese (filename) Then copy the TXT files you get from that into the game folder, and then download this and this and put those in the game folder too. Then open gameexe.ini in a text editor and add the line Code:
#DLL.000="rlBabel" You should then be able to run the game and it should work in Chinese. There are a lot of complications along the way, so feel free to ask if anything doesn't work or if you need more help. :) |
#3
|
|||
|
|||
![]()
Thanks for your reply^_^
After “rlc -e utf8 -x seen1010.utf -v 1.40”’ compiling, It says “Error: unknown output transformation `seen1010.utf'.” May I ask u how to deal with it,please? |
#4
|
|||
|
|||
![]()
Sorry,I use this "rlc -e utf8 -x chinese seen1010.utf -v 1.40 -o abc.txt"
this time,but it said Rlc 1.40: RealLive-compatible compiler Copyright (C) 2006 Haeleth [snip: rlc usage information] I don't know what I should do^^;; |
#5
|
|||
|
|||
![]()
Sorry, I reply too times.
I have a mistake. I forgot put the rlc to the game directory. I have a problem this time. it said.. E:\pekoe\bokura>rlc -e utf8 -x chinese seendir\seen1010.utf Error (seen1010.utf line 14): invalid character 0x5c in source file. It seems can't support chinese.. line 14 is <0001> \ てすとね、ぼくのおうち、引っ越すんだって。\p\n sorry,sir. |
#6
|
||||
|
||||
![]()
This is the problem:
Quote:
Code:
rlc -e utf8 -x chinese -f 1.4 seendir\seen1010.ke |
#7
|
|||
|
|||
![]()
Thanks^^ Sorry,My English is so poor.
May I use Japanese^^;; I change that now. but "CHINESE" code have some problem now. Code:
bin\rlc -e utf8 -x chinese seendir\seen1010.ke Quote:
UTF-8 Text,Chinese..What should I do? If I use the '.sjis' (Not UTF-8) , not error. If I use the ' chinese/utf' It will be error. and if I use the sjis,it can't use chinese. 'seen1010.txt' will be created. that means if I use the command right? Code:
bin\rlc seendir\seen1010.ke I put the ’rlBabel.dll' in game folder,1.4.0.5.map in the reallive data folder. have same problem>< Sorry>< |
#8
|
|||
|
|||
![]()
これです^^;
Code:
bin\kprl -a seendir\seen1010.txt |
#9
|
|||
|
|||
![]()
I am OK! I can make that.
but I hope can support 'Traditional Chinese'. and support all character set>< Thank you. |
#10
|
|||
|
|||
![]() ![]() SELECT TEXT can't display correct >< Is select text=NAMAEbase text? That's source (ke) <0068> {山吹琴耶}(有点吃不消……该怎麽办啊)\p <0069> 抵抗 <0070> 温柔地推开 <0071> 放弃 And I also want to release the traditional chinese, can you support that^^; |
#11
|
|||||
|
|||||
![]() Quote:
(でも、コノミィさんの英語は私の日本語よりずっと上手みたいですね・・・) Quote:
Currently, Traditional Chinese is not supported at all. I can add support, but it will take a while. Sorry. Quote:
Quote:
Download the fixed rlc.exe from here and overwrite your old one with it, and this should work. |
#12
|
|||
|
|||
![]()
ご迷惑を掛けてすいませんでした。
繁体字中国語をサポートしてくれてありがとうございます:) 選択の部分は直りました^^ あとは、REALLIVEの部分ですが... ゲームをスキップするとき、一部のシナリオは文字化になっちゃいました^^ gameexe.INIは、簡体字のコードで保存しますか? そうしないと、簡体字osの環境でJISの文字が出なくなるし。 簡体字コード(GB)のGAMEEXEINIは、 REALLIVEでうまく出来なかったです(例えば、800x600→640x480になっちゃう) ああ、返事は英語で大丈夫ですから、お願いします^^ |
#13
|
|||
|
|||
![]()
もう一つ質問があります^^
自分の声であのゲームに音声化になると思ったけど;; KOE\ にフォーマットはWAVで大丈夫ですか?それともOGGですか? 例えば、KOEフォルダに001.wavをいれたら koePlay (001, 0) で大丈夫ですか。 教えてください^^; GAMEEXE。INIに、何が調整しますか。 ーーーーーーーーーーーーーーーーーーーーーーーーー あと、ゲームの名前とテキストですが。 GAMEEXE。INI(日本版のGAMEEXE。INIと同じファイルですが) 日本語版はゲームに 山吹琴耶 (……而且。只因为「我很适合」这种奇怪的理由) と表示され、 中国語版は、ゲームに 山吹琴耶 (……而且。只因为「我很适合」这种奇怪的理由) それを表示されました^^;;; どこかに問題がありますか^^ |
#14
|
|||||||
|
|||||||
![]() Quote:
この下手な日本語が解かり辛いのなら、そっと伝えてください。 Quote:
・・・とにかく頑張ります。 Quote:
画面コピーを頂けませんか。 Quote:
例外は名前変数とゲームウインドーのキャプション、つまり #CAPTION と #NAME.* です。 これらの設定はGBコードが使われます。 ただ、そうする場合、これも書かないといけません: Code:
#NAME_ENC=1 Quote:
使い方の例え: ファイル: KOE\0001\Z000101234.OGG 命令: koePlay (000101234) ファイル: KOE\0136\Z013600099.WAV 命令: koePlay (013600099) In other words, a koe filename has two parts, a directory (0000-9999) and a file number (00000-99999), and the filename is of the form KOE\{directory}\Z{directory}{file}.OGG (or .WAV) and the number you use to play it is the filename without the initial Z. Quote:
KOEREPLAYICONの設定は必要じゃないですけど。 Quote:
名前はちゃんと Code:
\{山吹琴耶} |
#15
|
||||
|
||||
![]() Quote:
Quote:
CTRLを外すと大丈夫という状態です 普通のとき、スキップするうちには、 「ANTIALIAS」がなくなるよね。 でもこっちは、文字化になる^^; Quote:
ゲームのインターフェイスは、 右クリップメニューは日本語じゃないとダメでしょうか? ローカライズソフトで改変出来るかしらね...^^; Quote:
はい、書きました。INIと「¥」は日本語と同じに変わらないからどこに問題があるかわかりません。 RLDEVは本当に助かりました^^ ちなみに、このようなソフトがありますか? メーカー(CIRCUS、MOONSTONE、WILL、他のメーカー)とか汎用のインタプリタがどこにありますか? INSANI?にエンジンリストが見ましたけど 公開したのはRLDEVとGIGA二つだけです^^ 友人が、出来れば他のメーカーのゲームも中国語化したいって言ったから;; ALICEのは結構ですww;; 日本語なら楽に会話できるw とにかくありがとうございます! |
![]() |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
a question about RLdev | Calorate | Technical Issues | 5 | 2017-01-30 13:07 |
A question about rlBabel and RLDev Kit | RazoR | Production & Help | 2 | 2014-08-27 12:44 |
a question about rldev and rlbabel | Unregistered | Technical Issues | 1 | 2007-09-03 22:19 |
Extention dll question again, sorry. | ezst | Technical Issues | 0 | 2006-10-12 04:35 |
Great CGs that may or may not have a game source | Shii | General Discussion | 3 | 2006-08-22 06:11 |