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Production & Help For discussions regarding production aspects, especially localisation, of visual novels and related games. |
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#1
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As a number of you probably know, I'm always plotting new articles to write, and one is getting to the point where it's almost pen to paper time --- the tools that we use on projects. Use the right tool for the job, that's how it's supposed to be. The trick is, how do you know you've found the right tool, how do you know if there's something better if you get too settled down?
Now the obvious way (to me) to frame the article is move from what I use right now, figure out what needs they fill, why those needs are applicable to others, and what influenced me to select that one tool over all the others out there. But depending on the project, the needs change. Depending on the user, the selection process is different. So, I put the question to you guys. What tools do you use to get your project work done. There are general themes to things, we need to work with text, or communicate, or hack an engine, etc. However, the way they are expressed differs from person to person. I'm particularly interested in developers, since besides IDA, hex editors, and general purpose programming languages, I have no clue what the specifics are. Hopefully, as I see more responses, I get a sense of whether the notion I have in my head that I'll write about is close, or wildly different. Either way, an article will be coming in a week or two probably. In broad categories (don't let my categories restrict your responses), for me: Version control/remote storage Subversion TortoiseSVN on win32, straight svn on *nix Script/text editing vim/gVim for plaintext scripts Texniccenter + XeLaTeX for novelizations and related "print" work Dictionaries/References EPWING based Green Goddess on ebView Yahoo's Kokugo dictionary Wikipedia/Google Communication IRC Subversion (commit log comments work for tiny teams of 2 >_> )
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www.neechin.net @aginyan Narcissu 2 Eng #denpa@synirc.org Shares of bridge for sale: $590 a share. Funded by: "did you really say that just now?" |
#2
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Executable reverse-engineering
nasm ollydbg xvi32/khexedit/heme/vim(using-xxd) File format reverse engineering xvi32/khexedit/heme/vim(using-xxd) Tool creation C (gcc) Python (less often) Perl (less often) Version control/remote storage FTP Script/text editing vim gVim kwrite scite Dictionaries/References edict dic.yahoo.co.jp en.wiktionary.org, ja.wiktionary.org ja.wikipedia.org (occasionally) Google (occasionally) Communication (actually, I haven't done a collab translation project, so uh...) XMPP (incl. AIM, MSN, Y!) IRC
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www.erogenews.com Last edited by Asceai; 2008-07-30 at 13:26. |
#3
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An extra requirement when looking at scripts, when trying to figure out the opcodes, or at least digging out a preliminary, rough version of the script, is to be able to detect pieces of text.
Those are, most of the time, encoded using Shift-JIS, or more precisely, CP932. An editor I'd recommend is Madedit, an open-source hex editor with East-Asian users in mind. It can interpret hex bytes using several encodings, and has been ported to a handful platforms, including Windows, Linux and FreeBSD, using the wxWidgets library. Its weak point is the lack of byte-to-byte comparison, which is often used when recompiling scripts and repacking game archives. For this purpose, I recommend commercial software 010 Editor, by sweetscape, which also has other nice features such as finding in files, searching for patterns with generic wildcards, and a binary structure highlighter language. PHP is my prime language for pet projects, although Python has the great advantage to be able to turn .py source into binaries (.exe). I also find that Ruby has a sexy syntax, but I don't master it yet to be able to do interesting things. C: -Handling files :: fopen, fread, fseek, fclose -Encoding conversion :: iconv or Win32 API -Compiling :: several options, pcre ? C++: Mostly same as above, but with more syntactic niceties such as RIAA memory buffers. Visual C++ recommended for ASM compilation, if applicable. Also needed for heavier development, such as game engine hooking. PHP: Has a lot of very useful libraries bundled out of the box. Hard to setup an efficient debugging environment, however. -Handling files :: fopen, fread, fseek, fclose for mostly blob copy operations; file_get|put_contents otherwise -Encoding conversion :: iconv -Parsing binary data :: pack/unpack, substr -Compiling :: (built-in)pcre, trim -Debugging :: var_dump, bin2hex |
#4
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editing: vim/grep/sed (depends on whether or not I have vim open already...) hacking: hexdump madedit python (IRC) version control: ...directories on reiserfs? (we all love data loss) (git) translation (in order of increasing laziness):translation (in order of increasing laziness): dead tree dic (kenkyusha's..so I had it lying around!) yahoo dic edict excite trans google trans (IRC) images: gimp communication: IRC
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encubed | Neko Nyan Liberation Sakura-con 2008 passed. Interviews forthcoming. Computer is in a state of old caps. |
#5
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Ahem... ^__^
Executable reverse-engineering OllyDbg HIEW32 (built-in disassembler) WinHEX (direct application memory access :) ) ResHacker File format reverse engineering HIEW32 WinHEX FAR + HEX Plugin Tool creation Object Pascal (Delphi 7 & FreePascal, most of time) CMD Shell (often) C++ (very less often) Version control/remote storage none Graphics Jasc (Corel) Paint Shop Pro 7 ESD Jasc (Corel) Paint Shop Pro 9 IrfanView @icon sushi (Kewl icon creator tool) MS Paint (yup :P) Audio/SE recording/processing GoldWave Orangator 2 ModPlug Tracker Cakewalk Pro Audio 9 Script/text editing Notepad2 Uniqway Poetic Djinn Notepad (forces Shift-JIS encoding by default, allows to convert between SJIS and Unicode) FAR Dictionaries/References LogoMedia Translate Suite Retail Abbyy Lingvo 12 ML Retail Atlas v11 Retail Google (occasionally) Communication ICQ Jabber IRC (rarely) Last edited by dsp2003; 2008-07-31 at 02:49. |
#6
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Reverse engineering:
IDA Pro OllyDbg HIEW (has built-in disassembler and assembler) Tool creation (and patch prototyping): MinGW Borland C++ (GNU) Flex (GNU) Bison Patch creation: FASM (the best assembler since TASM and especially good for writing patches) GromPE FASM patching macros OllyDbg (debugging) Last edited by Serke; 2010-04-29 at 15:55. |
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