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Production & Help For discussions regarding production aspects, especially localisation, of visual novels and related games. |
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#16
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Setwindow problem fixed
Screens of Mion's build ported to Z6: ![]() ![]() What's left is the nospace problem, I checked textgosub command, not sure it's causing this bug, since this command defines a label to jump to at a mouseclick Other than that most bugs are fixed and when I manage to fix this one I'll upload a release! |
#17
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If the game uses that command, there is a strange thingie that causes problems... Alright, let me dig into the logs and see if I can figure out what that was.
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#18
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what logs do you need?
telnet? Compilation? Generated log: ../../textinput/framework/engine/common/KbInputFieldAdapter.cpp:ZInputFieldAdapter:260: ZInputFieldAdapter: ok, me=0x9feb0 ../../textinput/framework/engine/common/KbEditContext.cpp:KbEditContext:390: register application exit function setkinsoku: "ЃvЃxЃjЃnЃpЃAЃBЃCЃDЃEЃHЃIЃRЃSЃTЃUЃXЃ[","ЃuЃwЃiЃmЃo" hide splash: -1 map framebuffer at 0x4358d000 (size 262144) landscape mode Quitting... ~SDL_QWin(): chau ../../textinput/framework/engine/common/KbEditContext.cpp:appExit:358: client application is exit ../../textinput/framework/engine/common/KbEditContext.cpp:saveData:465: data is not dirty Last edited by Pantamorph; 2009-10-31 at 09:51. |
#19
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Heh, no, I meant my own IRC logs. I discussed the issue in some channel somewhere.
I've found it now. As it turns out, the issue I was thinking of wasn't your problem at all, it was something entirely different. My apologies. I guess I'll post the stuff here anyway, for whoever's interested: The problem was that using the textgosub function breaks out of halfwidth (one-byte) text mode: Quote:
As an example, let's take this script: Code:
`"Uhuhu.@ Yes, this is Charon's ferry terminal.@ I have been waiting for you!"\ `"Hm. I am wrapped in ominous thoughts."\ Quote:
Quote:
Quote:
Quote:
So the script ended up looking like this: Code:
`"Uhuhu.@ ` Yes, this is Charon's ferry terminal.@ ` I have been waiting for you!"\ `"Hm. I am wrapped in ominous thoughts."\ |
#20
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Oh well, guess I'll try to fix it myself
Anyway, this bug doesn't remove any letters so pretty much the text is readable and I'm eager to make a beta (For testing the fontsize & stuff) So all MotoLinux users won't wait long |
#21
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Oh, with textgosub games, you can deal with the issue Message mentions by surrounding the @s with ``s:
Code:
`"Uhuhu.`@` Yes, this is Charon's ferry terminal.`@` I have been waiting for you!"\ Thanks, Uncle Mion Last edited by Sonozaki Futago-tachi; 2009-11-02 at 05:52. |
#22
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The whole text is featured without spaces
Here's some example sentences: `"My health was never particularly good, sure..."\ `But I was able to attend primary school like anyone else. `In the summer holidays I was able to play till the sun burnt me black.\ `It was June, just after I entered middle school.@ ` `It was just before the midterm tests.\ `It was the day after I ordered a swimming costume for the summer. `That was the first day I was admitted to hospital.\ `It was a cold, unpleasant, drizzly day.\ `Shrouded by the rainy sky, murky, white, and damp.\ Last edited by Pantamorph; 2009-11-03 at 02:45. |
#24
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Aha! I finally figured it out. You need to add -DENABLE_1BYTE_CHAR to your DEFS in the Makefile.
Sorry I didn't notice that earlier ^^; Uncle Mion |
#25
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OK, I'll try it
Thanks! |
#26
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It worked, what still needs to be done is autohide, though I don't know if we'll succeed with that!
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