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Old 2008-05-06, 17:02
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07ChanF 07ChanF is offline
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Default Tears to Tiara Scrpit files

Well I've been a little bored lately and decided to try and have a look at the Tears to Tiara script and a bit of basic archive fiddling in general. My question is which one of the files types is more likely to have the script in it so I could try and bludgeon my way into making a script extractor... mainly since I can't figure out how/what encoding is used by the game for making an AGTH hook. Currently I have these possible filetypes:
*.ani
*.bbm
*.sdt
*.tga (pretty sure that this graphics since googled)

Also for those interested the *.pak format used (except for bgm.pak, which is one big *.ogg ithink) has a header of 4 bytes "KCAP" then 8 bytes unknown yet then filelist entries with filename then a null then 3 8 byte offsets 1st being address 2nd being length 3rd is unknown.
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Old 2008-05-06, 22:50
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.sdt are Leaf's scenario files. You can look in the source code for TtT or ToHeart2 for information on how to read them.
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Old 2008-05-06, 23:50
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god bless the GPL =p
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Old 2008-05-07, 01:51
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lol forgot about that... this should make it easier to figure out a text hook if I or others want AGTH.
Edit 1: On second thoughts no... Is all the text in Tears to Tiara drawn using DirectX?

Last edited by 07ChanF; 2008-05-07 at 16:02.
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Old 2009-07-21, 03:21
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What programming language is Tears to Tiara written in?
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Old 2009-07-21, 09:21
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The game engine is written in C++.
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