![]() |
|
Technical Issues For bug reports, problem solving, and help running Japanese software. |
![]() |
|
Thread Tools | Display Modes |
#1
|
||||
|
||||
![]()
Well I've been a little bored lately and decided to try and have a look at the Tears to Tiara script and a bit of basic archive fiddling in general. My question is which one of the files types is more likely to have the script in it so I could try and bludgeon my way into making a script extractor... mainly since I can't figure out how/what encoding is used by the game for making an AGTH hook. Currently I have these possible filetypes:
*.ani *.bbm *.sdt *.tga (pretty sure that this graphics since googled) Also for those interested the *.pak format used (except for bgm.pak, which is one big *.ogg ithink) has a header of 4 bytes "KCAP" then 8 bytes unknown yet then filelist entries with filename then a null then 3 8 byte offsets 1st being address 2nd being length 3rd is unknown. |
#3
|
||||
|
||||
![]()
god bless the GPL =p
__________________
www.erogenews.com |
#4
|
||||
|
||||
![]()
lol forgot about that... this should make it easier to figure out a text hook if I or others want AGTH.
Edit 1: On second thoughts no... Is all the text in Tears to Tiara drawn using DirectX? Last edited by 07ChanF; 2008-05-07 at 16:02. |
#5
|
|||
|
|||
![]()
What programming language is Tears to Tiara written in?
|
![]() |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
True Tears Engine? | Niokun | Production & Help | 3 | 2012-03-19 20:08 |
Tears to Tiara English Translation | cheese | Production & Help | 7 | 2008-12-13 16:43 |
Release: Flood of Tears | gp32 | General Discussion | 25 | 2008-04-21 05:06 |
Release: true tears Trial Edition | gp32 | General Discussion | 7 | 2006-08-18 04:43 |