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General Discussion Theres a Clannad of AIR-headed Kanon fodder being shot by the Little Busters After Tomoyo on a Planet-arian. |
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#121
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#122
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Wait, are you saying all the game's CGs, music, sprites, etc are unarchived and the raw bmp, wav, mid files etc, are staring you right in the face when you open the game's folder? That's not good, they should try and put all the resources into several archived files, one for music, one for CG, etc.
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#123
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Well, I did not download their patch (and I don't plan to do something like that, nor I care about this game) so I don't know if they packed the images and all, but I understood they simply extracted all the resources and they offered them to the users like if they were the right holders of all that stuff. This is not how a port should be.
Anyways, if you look to what swiftnissity quoted, it seems they included maybe only CGs and sprites (dunno if they included all the CGs and all the sprites: just guessing here) Quote:
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#124
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More info from VNDB: http://vndb.org/t2193
They seem to be obsessed with getting recognition and fairly...aggressive. |
#125
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__________________
Everything was a result of my laziness.... |
#126
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#127
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WARNING: The following code may be shocking. I am not responsible for any brain damage, loss of sanity, sudden depression, despair, loss of faith in humanity or suicidal urges that may be caused by viewing this code.
Code:
if ("000000000000000-0613-4".equals(Interface.Location.getText())) { new AePlayWave("000000000000000-0613-4.wav").start(); Interface.Game_Background.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Backgrounds/bg050a.png"))); Interface.charlocat1.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/sgmo000a.png"))); Interface.charlocat2.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.charlocat3.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.charlocat4.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/sgit010a.png"))); Interface.charlocat5.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.Background.moveToFront(Interface.charlocat4); if ("日本語".equals(Interface.Config_Language.getSelectedItem())) { Interface.Speaking_Name.setText("樹"); Interface.Main_Text.setText("「75か、厳しいですね。俺様としては80くらいは/ いってもいいと思うんですけど」"); } if ("English".equals(Interface.Config_Language.getSelectedItem())) { Interface.Speaking_Name.setText("Itsuki"); Interface.Main_Text.setText("Only 75 points? I think she deserves at least 80."); } Interface.Location.setText("000000000000000-0613-5"); } if ("000000000000000-0613-3".equals(Interface.Location.getText())) { new AePlayWave("000000000000000-0613-3.wav").start(); Interface.Game_Background.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Backgrounds/bg050a.png"))); Interface.charlocat1.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/sgmo000a.png"))); Interface.charlocat2.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.charlocat3.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.charlocat4.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/sgit010a.png"))); Interface.charlocat5.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.Background.moveToFront(Interface.charlocat4); if ("日本語".equals(Interface.Config_Language.getSelectedItem())) { Interface.Speaking_Name.setText("稟"); Interface.Main_Text.setText("「……」"); } if ("English".equals(Interface.Config_Language.getSelectedItem())) { Interface.Speaking_Name.setText("Rin"); Interface.Main_Text.setText("......"); } Interface.Location.setText("000000000000000-0613-4"); } if ("000000000000000-0613-2".equals(Interface.Location.getText())) { new AePlayWave("000000000000000-0613-2.wav").start(); Interface.Game_Background.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Backgrounds/bg050a.png"))); Interface.charlocat1.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/sgmo000a.png"))); Interface.charlocat2.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.charlocat3.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.charlocat4.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/sgit010a.png"))); Interface.charlocat5.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.Background.moveToFront(Interface.charlocat4); if ("日本語".equals(Interface.Config_Language.getSelectedItem())) { Interface.Speaking_Name.setText("男"); Interface.Main_Text.setText("「ほほう……うむ、中々だ。あれは75点はつけても/ いいだろう」"); } if ("English".equals(Interface.Config_Language.getSelectedItem())) { Interface.Speaking_Name.setText("Man"); Interface.Main_Text.setText("Hmmm... She's pretty nice. I'd give her 75 points out of 100."); } Interface.Location.setText("000000000000000-0613-3"); } if ("000000000000000-0613-1".equals(Interface.Location.getText())) { new AePlayWave("000000000000000-0613-1.wav").start(); Interface.Game_Background.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Backgrounds/bg050a.png"))); Interface.charlocat1.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/sgmo000a.png"))); Interface.charlocat2.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.charlocat3.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.charlocat4.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/sgit010a.png"))); Interface.charlocat5.setIcon(new ImageIcon(dialogueclass.class.getResource("/imagesandaudio/Charactors/clear.png"))); Interface.Background.moveToFront(Interface.charlocat4); if ("日本語".equals(Interface.Config_Language.getSelectedItem())) { Interface.Speaking_Name.setText("樹"); Interface.Main_Text.setText("「だったら、あの女性なんてどうです?」"); } if ("English".equals(Interface.Config_Language.getSelectedItem())) { Interface.Speaking_Name.setText("Itsuki"); Interface.Main_Text.setText("What do you think about that lady?"); } Interface.Location.setText("000000000000000-0613-2"); } |
#129
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MG spoke out on Shuffle! Essence+
http://mangagamer.blackss.org/viewto...tart=20#p14583 Quote:
Last edited by swiftnissity; 2011-11-13 at 20:13. |
#130
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There has always been so much fuss about Shuffle and the game doesn't deserve a tenth of it..
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#131
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the wallets speak differently my son, the wallets speak differently.
although.... when are we going to get the physical package of Shuffle? I love the fact that MG's physical releases come without DRM, nice packaging, mini artbook and the sound track! |
#132
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A DVD case is nice packaging? ;_;
__________________
Air freshener. |
#133
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4 new Hard copies are coming soon from mangagamer
http://mangagamer.wordpress.com/2011...g-hard-copies/ 1 is a Nukige 3 are story based titles. 1 of which wont be released till 2012. Shuffle and Kara No Shoujo have issues and wont be getting hard copy releases at this time. They elaborated even further here: http://mangagamer.blackss.org/viewto...&t=1178#p14646 Sounds like Navel and Innocent Grey wont do non-DRM versions. As for the hard copy releases we can generally assume what they are: Go!Go!Nippon - was already confirmed as getting a hard copy release DearDrops or Dengeki - They're aiming for a December release for Ef and Harukoi leaving these 2. We Love Master! - They mention the Nukige as being released sometime this year and in the forum post Kouryuu says they wait atleast 2 months before considering hard copies which rules out 'Conquering the Queen' and 'Harem Party'. |
#134
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#135
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The three most recent translations, as currently listed on the VNDB:
* Heartful Kareshi (full patch) * Corpse Party: Blood Covered (PSN exclusive retail release) * the seventh Sono Hanabira game, A Kiss For The Petals - Sweet Enchanting Kisses (full patch) |
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