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  #16  
Old 2006-12-27, 02:04
kirikiri2
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Now I solved all problem.

It works.

Thank you very much all of you !!!!!!
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  #17  
Old 2006-12-27, 02:39
kirikiri2
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Eh...

I successed to execute the game in Korean environment,

But Korean characters doesn't appear in the message window.

I think I need to edit a file which appoints what font the game use.

Do you know what the file is?

If my guess is wrong, how can I make the game shows Korean characters?
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  #18  
Old 2006-12-27, 05:33
rednaxela rednaxela is offline
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eh? didn't see anything here this time:
http://blog.naver.com/waterax88
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  #19  
Old 2006-12-27, 17:10
kirikiri2
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I uploaded the error message.

plz go to link again.\

http://blog.naver.com/waterax88
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  #20  
Old 2006-12-27, 17:35
kirikiri2
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When I put ' '(space) in script, there appears an error message.

http://blog.naver.com/waterax88

(lower one)

And when I don't put any ' '(space) in script,

Korean characters appears just a dot.

http://blog.naver.com/waterax88

(upper one)


What is problem?
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  #21  
Old 2006-12-27, 19:26
kirikiri2
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I solved Korean character problem.

I just delete all Japanese font files, and Korean character appears.

But still, the error which occurs when I put space in script hasn't solved.

plz help me.

Thank you very much.
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  #22  
Old 2006-12-27, 22:57
kirikiri2
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I solved the space problem.

It was script error.

I could fix it by putting " " in script.

Thank you very much, especially, rednaxela. ^.^

I have an additional question?

Can I change font in game?

What file, and how should I edit it?
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  #23  
Old 2007-01-01, 04:09
rednaxela rednaxela is offline
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Happy new year.

Too bad I still haven't got StarTRain yet, so I can't do anything specific.

My guess is that the game fixes to one single font, and that you just want to change it, right? If that's the case, things are simple. Open first.ks in scenario folder. Search for any appearance of tag [ font ]. If you can't find any, look in the other *.ks files. What you should be looking for is something like this:
[font face="Aerial"]
If you see any appearance of the "face" property in a "font" tag, change it to your desired font's name. If there's no such appearance at all, add a line to somewhere after the *start anchor to designate your desire font, using the tag above.
If you just want to use a system font, that should work. Otherwise you might need to use an additional tag before the "font" tag you add, something like this:
[mappfont storage="Aerial.tft"]
and place the font file in the root directory of your KiriKiri2 project.
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