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  #76  
Old 2009-04-04, 16:17
Ixrec Ixrec is offline
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I can confirm I've been working on A_D2 and Day01A, and I tried to attach both of them just now so we'll see if that worked.

And as I'm assuming you figured out in that last post, I can't figure out how to get cmd to do anything.

*edit*

I just tried switching back A_D2 and not Day01A, and the result was the inclusion of A_D2 and A_D20 in the patch folder.

Switching back Day01A as well changed nothing.
Attached Files
File Type: txt A_D2.txt (32.1 KB, 400 views)
File Type: txt DAY01A.txt (36.6 KB, 403 views)

Last edited by Ixrec; 2009-04-04 at 16:29.
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  #77  
Old 2009-04-04, 16:29
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Okay; partly my fault, partly yours.

First of all, the checker is a bit too harsh, and the space before one of the commands broke it. I went and fixed it up.
Second, there's two lines where you've got:
Code:
SELECT 0003 'Examine' ''Leave room'
That should be
Code:
SELECT 0003 'Examine' 'Leave room'
You also slipped up somewhere around here:
Code:
TEXT So I left the room. :LABEL92
the label should be on a separate line
Code:
TEXT So I left the room. 
:LABEL92
Need to be careful about things like that.

EDIT: Uploaded the updated moon_asm

EDIT 2: Your day01a.txt is fine.
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File Type: zip moon_asm.zip (5.6 KB, 374 views)
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Last edited by Asceai; 2009-04-04 at 16:32.
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  #78  
Old 2009-04-04, 16:33
Ixrec Ixrec is offline
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Quote:
Originally Posted by Asceai View Post
Okay; partly my fault, partly yours.

First of all, the checker is a bit too harsh, and the space before one of the commands broke it. I went and fixed it up.
Second, there's two lines where you've got:
Code:
SELECT 0003 'Examine' ''Leave room'
That should be
Code:
SELECT 0003 'Examine' 'Leave room'
You also slipped up somewhere around here:
Code:
TEXT So I left the room. :LABEL92
the label should be on a separate line
Code:
TEXT So I left the room. 
:LABEL92
Need to be careful about things like that.
Ok, found the double apostrophes and fixed those.

But the line break issue makes no sense to me at all because most of my files have less than a dozen already (without word wrap I wouldn't be able to work on them efficiently).

And when you say you fixed the checker, does that mean I need to redownload some part of the moonkit?

Last edited by Ixrec; 2009-04-04 at 16:37.
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  #79  
Old 2009-04-04, 16:34
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Quote:
Originally Posted by Ixrec View Post
Really? The files I had contained virtually no line breaks at all to begin with.

Also I just did a text search for that double apostrophe and it didn't appear anywhere in either file.
The files have LF linebreaks, not CR/LF like you might be used to.

What are you using to edit them? Notepad? If so, try using Wordpad. It can read those files just fine.

Quote:
And when you say you fixed the checker, does that mean I need to redownload some part of the moonkit?
Refresh, I attached the zip to my post.
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Last edited by Asceai; 2009-04-04 at 16:39.
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  #80  
Old 2009-04-04, 16:39
Ixrec Ixrec is offline
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Quote:
Originally Posted by Asceai View Post
The files have LF linebreaks, not CR/LF like you might be used to.

What are you using to edit them? Notepad? If so, try using Wordpad.
Then I fail *runs off to unfail*
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  #81  
Old 2009-04-04, 16:45
Ixrec Ixrec is offline
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YES! WE HAVE ENGLISH TEXT IN THE GAME!

Unfortunately, I'm seeing commands like TEXT and SOUND randomly interspersed with the actual dialogue so more editing will be necessary.

That and wordwrapping in the middle of a word has to be dealt with somehow. I'd prefer not to have to insert line breaks manually...but...
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  #82  
Old 2009-04-04, 16:48
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Quote:
Originally Posted by Ixrec View Post
Unfortunately, I'm seeing commands like TEXT and SOUND randomly interspersed with the actual dialogue so more editing will be necessary.
Unfortunately, this is due to doing the editing in notepad (or whatever you were using) rather than an editor that supports the line breaks. Might be an idea to re-extract the scripts from the moon kit and redoing the editing.

Quote:
That and wordwrapping in the middle of a word has to be dealt with somehow. I'd prefer not to have to insert line breaks manually...but...
That should not be happening at all. Wordwrapping should only wrap on spaces - I'm guessing it's due to the presence of fullwidth/sjis characters on the line in question or something. Lemme have a look through your day01a.txt... just a sec.

EDIT: Okay, no, the issue is that I accidentally broke the wordwrapping somehow when I fixed the other problem. Just a moment =P

EDIT 2: Fixed. New version uploaded.
Attached Files
File Type: zip moon_asm.zip (5.7 KB, 368 views)
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Last edited by Asceai; 2009-04-04 at 16:58.
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  #83  
Old 2009-04-04, 16:53
Ixrec Ixrec is offline
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Quote:
Originally Posted by Asceai View Post
Unfortunately, this is due to doing the editing in notepad (or whatever you were using) rather than an editor that supports the line breaks. Might be an idea to re-extract the scripts from the moon kit and redoing the editing.
Already fixed this problem in the file, just some quick text searches in WordPad. For some reason it's not carrying over to the game yet...

*edit*

Oh, that's why. For some reason now it doesn't like my Day01A file so the asm isn't making all the snx's again.

Last edited by Ixrec; 2009-04-04 at 17:00.
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  #84  
Old 2009-04-04, 16:59
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Quote:
Originally Posted by Ixrec View Post
Already fixed this problem in the file, just some quick text searches in WordPad. For some reason it's not carrying over to the game yet...
Remember that you need to run both moon_asm and moon_patch each time you change something.

And a note to grab the updated moon_asm I uploaded in my previous post, which fixes your wordwrapping issues.
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  #85  
Old 2009-04-04, 17:02
Ixrec Ixrec is offline
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Quote:
Originally Posted by Asceai View Post
Remember that you need to run both moon_asm and moon_patch each time you change something.

And a note to grab the updated moon_asm I uploaded in my previous post, which fixes your wordwrapping issues.
Did do all that.

*edit*

I keep looking through my Day01A file, and though I found one erroneous command (a STOP_SOUND 01 had somehow changed to jsut 01), fixing that didn't change asm's reaction to it.
Attached Files
File Type: txt DAY01A.txt (37.9 KB, 339 views)

Last edited by Ixrec; 2009-04-04 at 17:10.
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  #86  
Old 2009-04-04, 17:14
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Quote:
Originally Posted by Ixrec View Post
I keep looking through my Day01A file, and though I found one erroneous command (a STOP_SOUND 01 had somehow changed to jsut 01), fixing that didn't change asm's reaction to it.
Actually, it's complaining about this line:
Code:
SELECT 0003 'Search for a clue about my mother's death.' 'Let Haruka answer.'
Need to have a \ before the ' in "mother's"

Code:
SELECT 0003 'Search for a clue about my mother\'s death.' 'Let Haruka answer.'
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  #87  
Old 2009-04-04, 17:18
Ixrec Ixrec is offline
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Quote:
Originally Posted by Asceai View Post
Actually, it's complaining about this line:
Code:
SELECT 0003 'Search for a clue about my mother's death.' 'Let Haruka answer.'
Need to have a \ before the ' in "mother's"

Code:
SELECT 0003 'Search for a clue about my mother\'s death.' 'Let Haruka answer.'
Duh...one second.

*edit*

It's beautiful...

So yeah, working perfectly, awesome. Thanks at least a million. Now I can really get some work done.
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  #88  
Old 2009-04-04, 22:02
Ixrec Ixrec is offline
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Ugh......My A_D2 script is not getting accepted again. I just scrolled through the whole file and I can't find anything out of place. Please help.

*edit*

Same for Day01A. Evidently, I need a way to know where moon_asm is crashing in these files.A_D2.txt
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  #89  
Old 2009-04-04, 22:32
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Quote:
Originally Posted by Ixrec View Post
Ugh......My A_D2 script is not getting accepted again. I just scrolled through the whole file and I can't find anything out of place. Please help.

*edit*

Same for Day01A. Evidently, I need a way to know where moon_asm is crashing in these files.Attachment 97
First issue:
Code:
SELECT 0003 'I like you.' 'It's nothing.'
Should be:
Code:
SELECT 0003 'I like you.' 'It\'s nothing.'
Second issue:
Code:
: LABEL378
Should be:
Code:
:LABEL378
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  #90  
Old 2009-04-05, 00:02
Ixrec Ixrec is offline
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*edit* figured this one out on my own

Last edited by Ixrec; 2009-04-05 at 00:11.
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