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General Discussion Theres a Clannad of AIR-headed Kanon fodder being shot by the Little Busters After Tomoyo on a Planet-arian. |
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#301
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http://www.prot.co.jp/psp/clannad/index.html in three days.
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#302
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moar liek G-Senjou no Maou in three days
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www.erogenews.com Last edited by Asceai; 2008-05-26 at 01:02. |
#303
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TYPE MOON has a little more information up about its new titles:
http://www.typemoon.com/product/next/mahoyo.html http://www.typemoon.com/product/next/gw.html |
#305
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EDIT: G-Senjou no Maou in two days.
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www.erogenews.com Last edited by Asceai; 2008-05-26 at 19:12. |
#306
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One day left omgomgomgomgomgomg
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www.erogenews.com |
#307
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You guys play it first, maybe it'll be my own christmas present if it gets high praises. XD
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#308
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Christmas? You're going to wait until christmas to play this masterpiece?
I don't envy you, lemme tell you that =P Hope you've got a bit of eroge stockpiled in the meantime.
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#309
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Well we are not sure whether this thing is a master piece yet :p. The thing I love about sharin no kuni is the concept of "strength of heart". I really needed that. But what this scenarioist is REALLY good at, is his total control over the plot of the story. If the devil on G string turns out to be a game with "just" great story without the "strength of heart" element I loved so much, I might reconsider before buying it.
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#310
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Well, I'll find out soon enough! The release is but hours away (although I probably won't see it until next week :<<<)
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#311
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www.erogenews.com Last edited by Asceai; 2008-05-29 at 12:13. |
#312
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Damn, a patch already? Well I suppose that's still better than the reason for Seinarukana's patches:
Version 1.02-fixes bug resulting in an illegal shutdown error when trying to save. Version 1.03-fixes bug resulting in an illegal shutdown error when the All-Rounder swaps skills. Amongst many others. It was a very buggy game at first. But then again, It's also a combo Visual Novel/SRPG. |
#313
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Let's not forget about NNS' Scarlett, where a patch was posted on the website a few days before the game even hit stores!
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#314
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Most companies try to keep up the appearances and release bug fixes bundled together in a small number of patches after a while then games release. That makes the game look like it reached its perfect state in only a patch or two, leading many to believe that is a well written software. But doing so may take a lot of time and leave some bugs un-attended for months. Some companies on the other hand; release small fixes regularly, fixing a couple of bugs each time, resulting in a software that works better by each week. But thats shunned upon by many saying that game is so buggy that it gets patches so often. Two different approaches, your pick, which one do you think is better?
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#315
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I'm well aware of how bugs can turn up in software after the master has been sent for printing; my comment was more that it was amusing for the patch to be available to the consumers before the product itself.
The comment was also meant to be tongue-in-cheek in relation to the previous post, not an expression of my ignorance of the nature of bugfixes. |
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