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Technical Issues For bug reports, problem solving, and help running Japanese software. |
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#1
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Currently i'm doing several modifications of the both game script & archives.
Since no one here is interested in the text ECP-fixes... As you probably know, the voice-overs of Ever17 is not the AAA class (especially the high-noised Coco's speeches), so here's my improvements: * Processing via GoldWave's noise reduction filter * Processing several voice-overs via SBAudigy with EAX echo & chorus effects (really great thing for in-mind or hallucinated "conversations") More info & sample files coming asap... Last edited by dsp2003; 2008-01-06 at 21:16. |
#2
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Okay, here's one important hint about the in-game OST.
As you probably know (yeah yeah, repeating the same words again. Sorry, can't help it), the stored in-game OST quality is so-so (22050Hz 4-bit Stereo with high noise rate). But, i'm sure you have the OST on the CD-Audio or MP3s, right? So, why don't make an improvement to the one of ever-important Visual Novel game aspects? ;) And here's the instruction how to do it: Step 1. Rip your OST into .wav files (set encoder to Microsoft's ADPCM Codec (NOT IMA ADPCM!!) and 44100Hz 4-bit Stereo - otherwise the game will refuse to use result files). Step 2. Next, name the files in this order: bgm01.wav = 02. Insel null bgm02.wav = 03. Ersteboden bgm03.wav = 04. Zweitestock bgm04.wav = 05. Drittestock bgm05.wav = 06. Lemurianische Ruine bgm06.wav = 07. Kosmisher Wal bgm07.wav = 08. Qualle bgm08.wav = 09. Karussell Delphine bgm09.wav = 10. Wei[β]er Hund bgm10.wav = 11. IBF Notfall bgm11.wav = 12. Tief Blau bgm12.wav = 13. Kopfsprung bgm13.wav = 14. Traum in der Dunkelheit bgm14.wav = 15. Hologramm bgm15.wav = 16. Das Absuchen bgm16.wav = 17. Gedaechtnisschwund bgm17.wav = 18. Drittes Auge bgm18.wav = 19. Klamauk bgm19.wav = 20. Heilmittel bgm20.wav = 21. Wiedergeburt bgm21.wav = 22. Karma bgm22.wav = 23. Der Mond Das Meer bgm23.wav isn't even exists and not used by the game at all. bgm24.wav = 25. Drittes Auge nehmen bgm25.wav = 24. Je nach bgm26.wav = Der Mond Das Meer (Coco's Version). Not included in the OST.* bgm27.wav = Der Mond Das Meer (Sara's Version). Not included in the OST.* bgm28.wav = 26. Aqua Stripe bgm29.wav = 01. LeMU~遥かなるレムリア大陸~(KAORI) * - if you don't have those tracks, then simply ignore them. Step 3. Download archive extractor\creator & WAF\WAV converter - AnimED from here. Step 4. Extract BGM.DAT archive contents via Game Archive Tool (G.A.T.) tabsheet. See? There's must be extracted totally of 28 ".WAF" files. Step 5. Press "Batch conversion" button via Audio Tool tabsheet. Select folder with prepared wave files and click "Open". Step 6. Copy resulted ".WAF" files and overwrite original extracted files with them. Step 7. At the G.A.T. tabsheet, set "Output format" to "LNK (DAT)", press "Create archive" button and select the required files or folder contents (depends if "get from files" or "get from folder" option is set). Step 8. Copy the result .dat archive to game folder and rename it to BGM.DAT (don't forget to backup your original archive). Launch the game and check the result! ^_^ Last edited by dsp2003; 2008-01-08 at 00:15. |
#3
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I would like to help too. Specifically with the script. So basically if you know of a way to change the text can you tell me?
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#4
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P.S. I'm sorry, but i can give no support for my tool anymore. I'm tired of all of this. T__T Last edited by dsp2003; 2008-02-11 at 03:11. |
#5
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Well, it's time for something big and material. ^_^
Finally, our big patch for Ever17 has been released. For all lazy people who didn't even tried to apply our instructions (see above). "Little"& simple BGM patch. Greately improves in-game OST quality (no more noise and low-bandwidth sounds). 134 Mb. Download it here. Enjoy. :) Last edited by dsp2003; 2009-02-23 at 21:34. Reason: BGM Patch changed the hosting |
#6
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This is relevant to my interests. *downloads*
How goes the grammar fixes? |
#7
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any way we could get this uploaded to a bit faster service like rapidshare or something? my download cancels out every 10 mins or so.
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#8
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use d/w manager
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