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  #1  
Old 2008-06-08, 06:21
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Ojamajo_LimePie Ojamajo_LimePie is offline
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Default Script Extraction Help - Ashita no Kimi to Autame Ni

I'd like to translate Purple Software's Ashita no Kimi to Autame Ni. Unfortunately, I can't figure out how to extract the script. I can use ExtractData to unpack the CPZ files, but they turn into PS2 files, which I can't find a way to open. Is there a way to turn these into TXT files or something similar? I'd just like something I can easily translate line-by-line, minus messing around with any encoding (which I'll worry about once I actually finish the initial scripts.)
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Old 2008-06-08, 13:23
roxfan roxfan is offline
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Can you post some of the smaller/obviously script files? And the main executable, if it's not too big.
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  #3  
Old 2008-06-08, 23:40
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Smile

Can do! I've made a ZIP containing three sample files, and attached it to this post. The EXE was just a tiny bit too big to attach, so I uploaded it here. Hopefully, I did everything correctly.

Thanks for your help.

Last edited by Ojamajo_LimePie; 2009-03-31 at 23:18.
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  #4  
Old 2008-06-12, 18:36
roxfan roxfan is offline
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Okay, I'll have a look...
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  #5  
Old 2008-06-17, 02:20
Rasqual Twilight
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Quote:
解析しちゃう悪い子はお仕置きなんだよ、メッ!♪…誰に言ってるの?
Header size is 48 bytes.
[0x24] is compressed size
[0x28] is uncompressed size
[0x2C] zero?

Decompression algorithm should be the same as usual, untested:
Quote:
Originally Posted by insani/AGS Majipuri demo uncompress algo
Code:
n = 0x7df;
tmp_store = 0;
{
3:
	num = store;
	num >>= 1;
	tmp_store = num;
	if (*((char *)num+1) != 0) { goto 1; } //test ah, 1
	if (src == end_of_src) { break; }
	long1 = src[i];
	++i;
	long1 |= 0x0FF00;
	tmp_store = long1;
1:
	if (*((char *)tmp_store) & 1) { goto 2; } //test byte store, 1
	if (src == end_of_src) { break; }
	long1 = src[i];
	++i;
	dest[ii] = *((char *)long1);
	++ii;
	scratch[iii] = *((char *)long1);
	++iii;
	++n;
	n &= 0x7ff;
	goto 3;
2:
	if (src == end_of_src) { break; }
	long2 = src[i];
	++i;
	if (src == end_of_src) { break; }
	long1 = src[i];
	long3 = long1;
	long3 &= 0x0e0;
	long3 <<= 3;
	long1 &= 0x1f;
	long4 |= long3;
	++i;
	++long1;
	long3 = long1;
	long1 = 0;
	//js goto 3;
4:
	long5 = long1+long4;
	long5 &= 0x7ff;
	long5 = scratch+long5;
	dest[ii] = *((char *)long5);
	++ii;
	scratch[n] = *((char *)long5);
	++n;
	n &= 0x7ff;
	++long1;
	if (long1 <= long3) { goto 4; }
	goto 3;
}
Attached Files
File Type: zip purple_analysis.zip (3.0 KB, 513 views)

Last edited by Rasqual Twilight; 2008-06-17 at 07:39.
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  #6  
Old 2008-06-17, 19:20
roxfan roxfan is offline
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Here's a working decryptor/unpacker/dumper. Don't know when/if I can get time to dig through bytecode interptreter, but this should at least allow you to start on the translation.
Attached Files
File Type: zip asukimi_001.zip (33.9 KB, 569 views)
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  #7  
Old 2008-06-17, 19:34
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Ojamajo_LimePie Ojamajo_LimePie is offline
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Thanks for all your hard work!
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