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Old 2012-05-08, 09:17
albert1905 albert1905 is offline
Join Date: May 2012
Posts: 5
Question How to extract archive files from *.tex file of White album-綴られる冬の想い出-..?

First of all I'm not a native. I'm sorry for my bad english.

Well, I've been working on trying to unpacking *.tex file from white album-綴られる冬の想い出- to translating the game. (The *.tex file is not a latex file, but texture file.)

I tried to using all of the extractors, cg ripping tools, etc.. BUT,,
Except of 'RavioliGameTools_v2.5', all of programs just can not open *.tex file of white album-綴られる冬の想い出-.

Although RavioliGameTools_v2.5 can scanning *.tex file, but it does not support all of *.tga format.
When I extract files and open *.tga file, it was broken and viewer programs are detecting decode error...

I tried to using hex editor(MadEdit- and then, I find all of *.tex files containing 'Lz77'.
So, I searched Lz77 editor tools but, all of the programs support GBA.

Well... There a someone who extracts CG from white album-綴られる冬の想い出-.
But he or she does not reply how to extract CG from the game.

I don't know how to dyscript *.tex file and solve Custom Lz77 algorithm of Lead/Aquaplus. What can I do..?

Here are some of *.tex files of white album-綴られる冬の想い出-.

Is there anyone who can write 'Lz77' BMS scripts of 'quickbms'..?

Last edited by albert1905; 2012-05-08 at 09:25.
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