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First of all I'm not a native. I'm sorry for my bad english.
Well, I've been working on trying to unpacking *.tex file from white albumï¼ç¶´ã‚‰ã‚Œã‚‹å†¬ã®æƒ³ã„å‡ºï¼ to translating the game. (The *.tex file is not a latex file, but texture file.) I tried to using all of the extractors, cg ripping tools, etc.. BUT,, Except of 'RavioliGameTools_v2.5', all of programs just can not open *.tex file of white albumï¼ç¶´ã‚‰ã‚Œã‚‹å†¬ã®æƒ³ã„出ï¼. http://www.mediafire.com/?lvu9bst53k5cw8l Although RavioliGameTools_v2.5 can scanning *.tex file, but it does not support all of *.tga format. When I extract files and open *.tga file, it was broken and viewer programs are detecting decode error... I tried to using hex editor(MadEdit-0.2.9.1) and then, I find all of *.tex files containing 'Lz77'. So, I searched Lz77 editor tools but, all of the programs support GBA. Well... There a someone who extracts CG from white albumï¼ç¶´ã‚‰ã‚Œã‚‹å†¬ã®æƒ³ã„出ï¼. But he or she does not reply how to extract CG from the game. http://www.anime-sharing.com/forum/t...5Bcg%5D-57069/ I don't know how to dyscript *.tex file and solve Custom Lz77 algorithm of Lead/Aquaplus. What can I do..? Here are some of *.tex files of white albumï¼ç¶´ã‚‰ã‚Œã‚‹å†¬ã®æƒ³ã„出ï¼. http://www.mediafire.com/?9cglclodydicgzf p.s Is there anyone who can write 'Lz77' BMS scripts of 'quickbms'..? http://aluigi.altervista.org/quickbms.htm Last edited by albert1905; 2012-05-08 at 09:25. |
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