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  #1  
Old 2007-10-13, 13:09
papillon
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I am yet another Princess Maker fanatic struggling my way through the games, having shelled out for the Memorial Box. Hexediting pm1refine was surprisingly easy and therefore it was a disappointment when the others didn't turn out to be so helpful. :)

Currently PM4 is playable with AGTH, but I'd *like* to be able to patch in some text to make it slightly less of a headache. I have managed to unpack the data files the game ships with but the contents of the 'script' file still don't make any sense.

unpacked, 'script' turns into

album.txt
item_msg.txt
item_nam.txt
pm4img.txt
prime4.g2
prime4.g2m
room.g2

unfortunately the only one of these files that contains any recognisable Japanese is the album file and that's not much help. I can only assume these files are encypted somehow.

Those last three are the biggest files and must contain the scenario files somehow.

unfortunately that's where I'm stuck.

One of the files attached - suggestions welcome. :)
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File Type: zip prime4.zip (56.0 KB, 419 views)
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  #2  
Old 2007-10-23, 00:49
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i have tried to crack this game in May, as you see ,the scenario should be in the files you list.
and the files head seem contain a link list of the sentence.
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  #3  
Old 2007-10-23, 09:01
papillon
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I haven't made any progress with these text files yet but I have cracked open the graphics and replaced a lot of the GUI (Not all of it because it just doesn't seem worth the bother changing every single 'cancel' and whatnot, but changing the skill-names display is a HUGE help, it makes the game so much more playable)

you can see what I've done at

Princess Maker 4 Translation Patch
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  #4  
Old 2007-10-26, 13:04
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Pm2 refine is easy to edit with HEX editor. All text is in exe file.
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  #5  
Old 2007-10-26, 14:08
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.... and this is relevant to a discussion of pm4 how, exactly?
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  #6  
Old 2007-10-28, 17:48
papillon
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Well, I don't think I'm going to bother with the scenarios for the initial patch, even if I could figure them out.

But it WOULD be really useful to get the item names replaced. If those text files actually do contain the item names/descriptions and can be patched in...

They're pretty small files, so hopefully someone can figure out how to make sense of them.
Attached Files
File Type: txt item_msg.txt (3.1 KB, 404 views)
File Type: txt item_nam.txt (979 Bytes, 378 views)
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  #7  
Old 2007-10-28, 20:51
zalas zalas is offline
 
 
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1. Make sure the archive extraction actually works properly. Sometimes different file types will have different encryption applied to them. For example, CG files from Tenshi no Inai Juuni Gatsu have extra encoding in the archive files.

2. It often is a lot easier to work from something that you already have an idea about. For instance, start looking at the album.txt to see if you can derive some logical structure that can be used in the other .txt files.

3. Just because it's .txt doesn't mean it's a plaintext file that has been encrypted. SEEN.TXT from AVG32 (VisualArt's) is nothing like an encrypted plaintext file.
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  #8  
Old 2007-11-18, 06:18
sody
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em~ finally I have dumped the text from the files^^
but I could not find the font of this game
Does some one know where is the font in?
or this game use PSP's system fonts?
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  #9  
Old 2007-11-21, 14:48
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psp? this is for the PC game... What text have you found?
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