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Forum: Production & Help 2010-08-09, 16:16
Replies: 17
Views: 14,707
Posted By Yeo
Ah! Thank you so much. I'm very sorry, I was...

Ah!

Thank you so much. I'm very sorry, I was busy (switching countries and text looping) and only just now saw your post. Please forgive me for not linking and forcing you to go out of your way.
...
Forum: Production & Help 2010-07-05, 00:26
Replies: 17
Views: 14,707
Posted By Yeo
I see. Thank you, I'll give it a go.

I see. Thank you, I'll give it a go.
Forum: Production & Help 2010-07-04, 12:22
Replies: 17
Views: 14,707
Posted By Yeo
Sorry to be negative all the time but that is...

Sorry to be negative all the time but that is unfeasible.

We have tried AGTH and other text extraction tools with Dies Irae and they only capture the names of a speaking character or the first...
Forum: Production & Help 2010-07-01, 09:29
Replies: 17
Views: 14,707
Posted By Yeo
Ah ha. Thank you. Sorry about this roundabout...

Ah ha. Thank you. Sorry about this roundabout route but I have zero experience in this.

How does someone go about extracting the text of the story so that they may translate it then?
Forum: Production & Help 2010-07-01, 02:28
Replies: 17
Views: 14,707
Posted By Yeo
I'm afraid now I have a new problem. Crass can...

I'm afraid now I have a new problem. Crass can only extract the library .lib files, none of these seem to have the game's script within them.

The only other files that are not elements of the...
Forum: Production & Help 2010-06-22, 22:05
Replies: 17
Views: 14,707
Posted By Yeo
Ah, thank you very much I have been going around...

Ah, thank you very much I have been going around in circles.
Forum: Production & Help 2010-06-22, 03:03
Replies: 17
Views: 14,707
Posted By Yeo
Dies Irae Acta est Fabula Script extraction

Hello.

I am in the odd position where I have translators ready to tackle the script yet cannot find the right means to extract the script so that I can format it for the translators.

Searching...
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