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Forum: Technical Issues 2011-06-07, 09:01
Replies: 7
Views: 3,879
Posted By Richard 23
For the longest time I couldn't figure out how to...

For the longest time I couldn't figure out how to get the sword away from Mai before laying the rough shag on her. Becoming a eunuch doesn't seem to be the point of the game in the first place. And...
Forum: Technical Issues 2011-05-14, 02:18
Replies: 14
Views: 14,142
Posted By Richard 23
SinusInjun

Well, I was being a little optimistic and hopeful, maybe just a teeny bit. ;-)



I only had time to tinker with the demo a bit, and that was pretty much wide open. One thing I did appreciate...
Forum: Technical Issues 2011-05-11, 15:29
Replies: 14
Views: 14,142
Posted By Richard 23
and they said you didn't exist...

And KeysFanClub shows up in the virtual flesh. Lol.

Your third item has some really good advice. I don't recall precisely what my procedure was when the key was coaxed from the Little Busters!...
Forum: Technical Issues 2011-05-10, 15:31
Replies: 14
Views: 14,142
Posted By Richard 23
Let's Have Fun / I Don't Like the Humanz

Someone suggests to me I should be concise and make with the answer and I come back with an even longer wall of text.... Heh, I'm too easy to manipulate.

I've got to resist the urge to answer...
Forum: Technical Issues 2011-05-10, 14:47
Replies: 14
Views: 14,142
Posted By Richard 23
I'm sorry that you're having trouble with a seen...

I'm sorry that you're having trouble with a seen file and that the error message is about as helpful as a page torn out of a book in someone else's language. And no, I didn't notice that you are...
Forum: Technical Issues 2011-05-04, 08:44
Replies: 3
Views: 3,728
Posted By Richard 23
knowitulove

PM me if you still need help extracting that archive. It's a wonderful seen.
Forum: Technical Issues 2011-05-04, 08:39
Replies: 8
Views: 4,624
Posted By Richard 23
I've noticed a similar spike in cpu cycle...

I've noticed a similar spike in cpu cycle gobbling which really seems to soar when a script error occurs and the interpreter is effectively halted which seems pretty counterintuitive.

Debug mode...
Forum: Technical Issues 2011-05-04, 08:22
Replies: 14
Views: 14,142
Posted By Richard 23
just say no!

Done your homework, eh?



It's a royal alchemical pain in the ass. Don't install OCaml or GODI or hassle through the twisty turny path to line up all the prerequisites if you don't have to! ...
Forum: Technical Issues 2011-05-04, 08:00
Replies: 14
Views: 14,142
Posted By Richard 23
youneverknowdoyou

rldev hasn't really been officially updated since about 2006. Since then several RealLive games have been released and additional functionality represented by new bytecodes have been added to the...
Forum: Technical Issues 2011-05-04, 07:22
Replies: 3
Views: 4,577
Posted By Richard 23
rlBabeling

It was an accident. Honest!

Sadly, while I followed it up with another post bursting with technical info, it was lost. Boo.



Well, the map generator source doesn't have much in the way of...
Forum: Technical Issues 2011-04-20, 00:21
Replies: 3
Views: 4,577
Posted By Richard 23
whither map

experience with rlBabel-Genmap? hoho, I expect most people would wisely spend a few seconds with it at most, relieved that it worked, assuming it did, and then thankfully forget the experience ever...
Forum: Production & Help 2010-08-05, 20:23
Replies: 1
Views: 4,331
Posted By Richard 23
Since the last official release of RLdev the...

Since the last official release of RLdev the "encryption" scheme has evolved a bit.

1. general encryption pass (XOR) with a common key
2. additional encryption using a game-specific key

#2 is...
Forum: Technical Issues 2009-03-13, 22:58
Replies: 2
Views: 3,149
Posted By Richard 23
okay, I think...!

thanks. actually that's quite helpful. what I tried to do was to add a special case to the code that disassembles select statements, adding in opcode 23. It was consumed, but nothing was emitted...
Forum: Technical Issues 2009-03-13, 20:21
Replies: 2
Views: 3,149
Posted By Richard 23
On Updating rldev for Little Busters

Hello everyone.

I'm working with the awesome group (fluffy, heh) who are translating Little Busters and have begun the process of modifying rldev to handle a few SEEN files that the most recent...
Forum: General Discussion 2008-07-28, 15:42
Replies: 32
Views: 11,515
Posted By Richard 23
In that case I should probably just replace my...

In that case I should probably just replace my reply with a big picture of a winking smiley face. I didn't realize I was being so subtle.

I sure hope this doesn't make me look bad. Somebody tell...
Forum: General Discussion 2008-07-28, 12:51
Replies: 32
Views: 11,515
Posted By Richard 23
Wink Caution: this post might contain traces of sarcasm or irony

The clarity of your vision is astonishing and I bow down before the dispenser of such grand wisdom who can do such a brilliant thing so objectively. Only you can see the REAL TRUTH and the world as...
Forum: General Discussion 2008-07-28, 00:17
Replies: 4
Views: 9,205
Posted By Richard 23
Little Busters Trial (English Patch)

Did everyone else notice that an English patched Little Busters Demo (http://v-n.blicky.net/Demos_Eng/littlebusters_sampleeng080726.zip) was released this weekend? The group who did it did do a nice...
Forum: Technical Issues 2008-07-25, 13:03
Replies: 3
Views: 3,068
Posted By Richard 23
Actually you'll find the source of text fragments...

Actually you'll find the source of text fragments like that in the g00 directory. They are graphic files. I suppose you could find out which image files each is contained in by putting the game...
Forum: Technical Issues 2008-03-14, 06:50
Replies: 1
Views: 2,989
Posted By Richard 23
Clannad Voice Patch Question...

Could someone explain to me what the change in GAMEEXE.INI from

#FOLDNAME.KOE = "KOE" = 1 : ""

to

#FOLDNAME.KOE = "KOE" = 0 : ""

means/does?
Forum: Technical Issues 2007-11-22, 14:45
Replies: 0
Views: 2,764
Posted By Richard 23
rlc error

I'm having an odd problem and I'm not sure why. When I compile a clannad SEEN file (grabbed from the Clannad translation project) as is using utf-8 encoding, I get an error:

Fatal error:...
Forum: Technical Issues 2007-11-22, 02:25
Replies: 2
Views: 3,345
Posted By Richard 23
I did an english translation of several versions...

I did an english translation of several versions of RealLive and have had the same problem. I suspect that some of what you're seeing is generated on the fly, and thus in Japanese. Not much you can...
Forum: General Discussion 2007-11-09, 19:18
Replies: 68
Views: 74,587
Posted By Richard 23
Air Translation Project

Please help (http://www.tsukuru.info/tlwiki/index.php?title=Air)!
Forum: Technical Issues 2007-11-04, 18:17
Replies: 9
Views: 8,777
Posted By Richard 23
Post Air SE Voice Patch 1.0d1

I finally got around to finishing the voice patch I started back in January.

Requirements:

Air Standard Edition (installed)
voice files (obviously)
rldev
Perl
12.5 mb of disk space
Forum: Technical Issues 2007-10-30, 22:27
Replies: 4
Views: 2,759
Posted By Richard 23
I love how the people on this forum always solve...

I love how the people on this forum always solve problems. You guys are the best!
Forum: Technical Issues 2007-10-30, 20:28
Replies: 8
Views: 6,532
Posted By Richard 23
That would be fantastic!

That would be fantastic!
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