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2012-10-19 00:08 | ||
Unregistered |
[QUOTE=Unregistered;66207]Well, I managed to get the exe from a downloadable update. Here's the raw script: http://www.mediafire.com/?nooa4twdiwt I'm going to explain how to obtain it, for future reference: The script is stored as a resource called EXEC inside malie.exe. It's easy to dump it with any resource editor. The next step is to decrypt it. The cipher used is called camellia and the key used Oh, I forgot the malie.exe http://pan.baidu.com/share/link?shar...9&uk=167830036 |
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2012-10-18 19:49 | ||
Kan |
Well, I am not sure if you can see this agian. I'm also interested this game and I have looked what you said. If you have time, can you tell me what to do next? I mean, after I compressed the translated file using zpipe, how can I make it to the exe so that I can see my language when I run it? Thank you very much! |
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2010-08-09 16:16 | ||
Yeo |
Quote:
Thank you so much. I'm very sorry, I was busy (switching countries and text looping) and only just now saw your post. Please forgive me for not linking and forcing you to go out of your way. This will make everything much easier thank you again. All the best. |
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2010-07-12 16:10 | ||
Unregistered |
Well, I managed to get the exe from a downloadable update. Here's the raw script: http://www.mediafire.com/?nooa4twdiwt I'm going to explain how to obtain it, for future reference: The script is stored as a resource called EXEC inside malie.exe. It's easy to dump it with any resource editor. The next step is to decrypt it. The cipher used is called camellia and the key used is "agbsvAZJVBqMwzmE". You can find the source of an implementation here: http://info.isl.ntt.co.jp/crypt/eng/...ia/engine.html And here's a simple program that uses it to decode the script: http://pastebin.com/T4WbcB2i The final step is to decompress the decrypted script. It's compressed with zlib so it's trivial to decompress it. I just used the example program zpipe (http://www.zlib.net/zpipe.c). |
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2010-07-06 15:12 | ||
Unregistered | My bad, they're in utf16. I'm not used to see unicode japanese text in hexadecimal. | |
2010-07-05 19:03 | ||
Unregistered | Can you upload the exe? I managed to decrypt and decompress the script from the trial (dialogue strings seem to still be obfuscated/encrypted though). | |
2010-07-05 02:17 | ||
LoSs | I think you'll manage to find a hacker if you translate at least 30% of the game. | |
2010-07-05 00:26 | ||
Yeo | I see. Thank you, I'll give it a go. | |
2010-07-04 15:08 | ||
appztetra |
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if you patched the game use this... /C /KF /HWN-10*-8:-10*10@46BF32 and for the standalone... "C:\agth\agth.exe /C /KF /HWN-10*-8:-10*10@46BF32 /pnmalie.exe" |
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2010-07-04 12:22 | ||
Yeo |
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We have tried AGTH and other text extraction tools with Dies Irae and they only capture the names of a speaking character or the first character in a sentence of narration. |
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2010-07-04 08:53 | ||
appztetra | since you can't unpack them, use AGTH then... copy all the lines. | |
2010-07-01 09:29 | ||
Yeo |
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How does someone go about extracting the text of the story so that they may translate it then? |
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2010-07-01 03:09 | ||
LoSs | IIRC, you won't be able to extract scripts cause they are stuffed into exe and encrypted. | |
2010-07-01 02:28 | ||
Yeo |
I'm afraid now I have a new problem. Crass can only extract the library .lib files, none of these seem to have the game's script within them. The only other files that are not elements of the manual or system sounds are a load of .dll files. However crass can not unpack .dll. Does anyone know of something that can? |
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2010-06-30 08:23 | ||
appztetra | now, make a repacker ^^ | |
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