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Topic Review (Newest First)
2010-08-16 23:46
Footprint Italian version is out now!
The english version will be available in a week.
2010-08-05 14:36
arkady18 Personally, I prefer to wait for a full version edition, since, when I like a story, I simply can't wait for what come next^^
I'll patiently wait for you to do a good job.
2010-08-05 11:59
Footprint
Quote:
Originally Posted by arkady18 View Post
I've just seen the intros (both English and Italian). It seems good. But... please, do not write “E'”: it's pathetic and it's a huge mistake (that, unfortunately, everyone one does...). ' means that a letter (or more than one) was deleted. The accent is completely another thing. In order to write properly “È”, holding “Alt” write “212” (or “0200”) and then release “Alt”. I just can't tollerate seeing “E'”^^. And writing “È” is more professional-like.
If you need to know how to write other characters that you don't see in your keyboard, just google “ascii code” (or, if you prefer in Italian, “codici ascii”) and you'll find a lot of sites with ASCII characters tables.


May I ask you something? About the PC version: we have to wait the complete game, right? Are you able to do a rough forecast of the release date?
I must say thank you for the "E'" help. ^^
I don't know when the PC/MAC version will be available.
All the scene will be 720p (or 1080p) and maybe will use torque, this will let us build the game also for XBLA (this mean that maybe you'll be able to play it also on your 360) but we also need some time.
However a lot of people asked us for the PC/MAC version and maybe you'll be able to see divided into chapter (a PC chapter will be equivalent to 3 or 4 iPhone chapter).
2010-08-05 03:53
arkady18 I've just seen the intros (both English and Italian). It seems good. But... please, do not write “E'”: it's pathetic and it's a huge mistake (that, unfortunately, everyone one does...). ' means that a letter (or more than one) was deleted. The accent is completely another thing. In order to write properly “È”, holding “Alt” write “212” (or “0200”) and then release “Alt”. I just can't tollerate seeing “E'”^^. And writing “È” is more professional-like.
If you need to know how to write other characters that you don't see in your keyboard, just google “ascii code” (or, if you prefer in Italian, “codici ascii”) and you'll find a lot of sites with ASCII characters tables.


May I ask you something? About the PC version: we have to wait the complete game, right? Are you able to do a rough forecast of the release date?
2010-08-04 21:01
Magedark That's good to hear then.
2010-08-02 21:42
Footprint Despite of our old allocation problem. The game is finished. We add some scenes and other stuff.
The translation will start tomorrow then the game will be available soon as possible.
2010-07-31 11:03
Footprint
Quote:
Originally Posted by zalas View Post
Looks like the revised PV fixed the English error. Overall, the video concept seems good. I think you should try to balance out the "finesse" of the text parts and the animated scene; the text parts look too fluid, sharp and alive compared to the drawn scene, which has only simple linear zooms and pans, is blurry and feels somewhat boring. While contrast can be good if used effectively, currently it's kind of just jarring and doesn't really deliver a message in my opinion. I think roughening up the text parts might be a good way to go if you want to deliver this somber melancholic feeling.

The use of sound seems pretty good, although I might try to use more and maybe kill the music all together. The music sticks out like a sore thumb and kind of breaks the mood instead of enhancing it; either get a real pianist playing the piano and try going for something more electronic and minimalistic.
I know that there are some problem with the video. It's my first movie with iMovie.
Maybe the next video will be better.
Remember that before Dispersio, music, drawing and programming were all hobbies for me (18yo) and my brother (16yo) and this is the first time we try to put all together (however I thinks that it isn't a bad work).
With the second, third and following chapter we'll increase our experience and all will look better.
2010-07-31 09:26
zalas Looks like the revised PV fixed the English error. Overall, the video concept seems good. I think you should try to balance out the "finesse" of the text parts and the animated scene; the text parts look too fluid, sharp and alive compared to the drawn scene, which has only simple linear zooms and pans, is blurry and feels somewhat boring. While contrast can be good if used effectively, currently it's kind of just jarring and doesn't really deliver a message in my opinion. I think roughening up the text parts might be a good way to go if you want to deliver this somber melancholic feeling.

The use of sound seems pretty good, although I might try to use more and maybe kill the music all together. The music sticks out like a sore thumb and kind of breaks the mood instead of enhancing it; either get a real pianist playing the piano and try going for something more electronic and minimalistic.
2010-07-31 00:46
Footprint We have a real interpreter for the game.
2010-07-31 00:14
Message Now I don't mean to rain on your parade, but... "A history that is never happen" isn't English. If the PV is any measure for the actual product, don't you think you should get a native English speaker to translate your game for you?
2010-07-27 11:31
Footprint PROMOTIONAL VIDEO
2010-07-20 23:14
Footprint
Quote:
Originally Posted by Magedark View Post
Ooo exciting. Sadly, I don't have an iPhone, so I don't have immediate access.
However, I've been contemplating getting one, so if I do, I'll look to this.
Don't worry it will be released also on PC and MAC but you must wait...
PS: if you have an android the game will be released also on Android Market...
2010-07-20 20:24
Magedark Ooo exciting. Sadly, I don't have an iPhone, so I don't have immediate access.
However, I've been contemplating getting one, so if I do, I'll look to this.
2010-07-20 09:52
Footprint The game is finished.
Tomorrow we'll register on iPhone Dev Program.
When Apple give the activation code we'll start with the beta testing.
The game will be released in English, Italian, Spanish and German (Spanish and German version will be available after the Italian and English version). Each version cost only 0,79€/0,99$ and it's a very good price because the only VN on the App Store (only Japanese language) have an high price (8€/15€)
The Promotional Video gave us some problem with the animation but we're working on it
2010-07-12 12:16
Footprint
Quote:
Originally Posted by arkady18 View Post
I'm looking forward to read it.
Just out of curiosity, but which tools are you using to create your visual novel?

ps: sono sicuro che sia solo una svista, ma "un'attimo" non si apostrofaXD È un reato grave in ItalianoXD
We'are using Xcode + Obj-C programming. There's no VN tools for iPhone.

Si, una svista, rispondo in italiano visto che, suppongo, sei italiano XD
I vari dialoghi son tutti da controllare, ovviamente ci son errori, il gioco manco è in beta :P
Ho scritto quattro volte il codice sorgente del gioco (da ZERO) e due volte la sceneggiatura (per non parlare del secondo capitolo, riscritto una decina di volte), qualche errore grammaticale è, credimi, il male minore XD (preferirei millemila errori grammaticali piuttosto che un memory leak XD)
Mi fa comunque piacere che tu abbia notato l'orrore.
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