![]() |
|
General Discussion Theres a Clannad of AIR-headed Kanon fodder being shot by the Little Busters After Tomoyo on a Planet-arian. |
![]() |
|
Thread Tools | Display Modes |
#16
|
||||
|
||||
![]()
Okay... I ran into another problem >_> I haven't played that far into the game (just finished the prologue, and saved right at the start of the scene on the train), but so far I have not run into any sound effects except for the cries of the higurashi. I checked with the original Japanese game, and there are definitely supposed to be more sound effects.
I decompiled the nscript.dat file for the translation and the file names in the WAV folder certainly seem to match what they're supposed to be, but that's about as much as I can think of to check. If you want me to upload anything for you to check with the files in the physical copy, I can get that done. |
#17
|
|||
|
|||
![]()
So there's no *whoosh**thwack**squish* in the prologue? Do you at least hear the train sounds in the later part?
Hmm... could you post the list of files that are just within the top-level WAV folder? Thanks, Mion (Sonozaki Futago-tachi) EDIT: Actually, could you also put the original nscript.dat file someplace web-accessible? I'll check for differences from the CD higurashi nscript.dat. Thanks. Last edited by Sonozaki Futago-tachi; 2008-01-06 at 21:58. Reason: asked for further stuff |
#18
|
||||
|
||||
![]()
Nope, no *whoosh*, *thwack*, *squish*, train sounds, or anything but those darn higurashi. I'll pm you a link to the original nscript.dat file.
Top-level WAV folder files: A5_13391.WAV A6.WAV Anahori.wav BB.WAV BELL.WAV Boyoon.WAV Chaimu.wav Dageki.wav Daidageki.wav Densya.wav Door.wav Down2.wav Down3.wav Down.wav FINAL.WAV Finish.wav FLY.WAV Furu.wav GARASU.WAV Hikaru.wav HIMERARETAKYOUSOU.wav Interfon.wav IWANAKATTANOHATUGA.wav JAKINIMITITAHAIKYO.wav JIKUUNOSAKEME.wav Kamera.wav Kami.wav Kaminari1.wav Kaminari2.wav Kaze.wav Kira.wav KIRINOMEIKYUU.wav Koroku.wav Kyupirn.wav MC071.WAV Nageru.wav Pou.wav SE051.wav SE068.wav SE137.wav SE149.wav SE194.wav SINZOUAPPAKU.wav SIZUKU.wav Suzu_1.wav Suzume.wav SWORD.WAV Taitoru.wav Tatakiwaru.wav Tataku.wav Thisikuki.wav Waru.wav |
#19
|
|||
|
|||
![]()
That all looks right.
What are the file properties of "WAV\Nageru.wav"? -Mion (Sonozaki Futago-tachi) EDIT: Also, are you able to play Nageru.wav by double-clicking on it? Last edited by Sonozaki Futago-tachi; 2008-01-06 at 23:06. Reason: another question |
#20
|
|||
|
|||
![]()
"Main.bin" is probably the *real* executable, and the other one is some kind of loader\protection. I guess it's not so important, but IMHO i would do the copy of that file, renamed it to "main.exe", checked for the "MZ" header with an HEX Viewer\editor and tried to run it and watch what will happen. ^_^
|
#21
|
||||
|
||||
![]()
47.7kb, and I'm unable to play it by double-clicking on it.
|
#22
|
|||
|
|||
![]() Quote:
However, the download version's nscript.dat file is different as well, in the first few lines. Those lines are garbage (so you can't run the download script with onscripter.) I suspect that's related to the security stuff as well. Any ideas? Mion (Sonozaki Futago-tachi) EDIT: Ok, I got & tried running the exe file (not main.bin), and it's definitely a software wrapper; it tries to access a JP website for confirmation. Last edited by Sonozaki Futago-tachi; 2008-01-06 at 23:25. Reason: make it clear who I'm responding to |
#23
|
|||
|
|||
![]()
Hmm. The file size is right; I suppose I should ask, are you running Windows XP or Vista?
Thanks, Mion |
#24
|
||||
|
||||
![]()
Windows XP
|
#25
|
|||
|
|||
![]()
Well shoot. I took a look at your Nageru.wav file and....... its header is all encrypted or something. No wonder you can't play it straight - Windows can't process the header. The exe program must do some special decoding on the nscript.dat file as well as these WAV files.
Sorry about that; unfortunately, it looks like onscripter can't play all the sound effects. Now I wish I hadn't recommended buying the download. :-( Well, maybe we could work out something for onscripter to be able to work with this stuff... Sorry, Mion (Sonozaki Futago-tachi) |
#26
|
||||
|
||||
![]()
Hopefully you'll be able to work something out ^^
Don't feel too bad... I bought the game as soon as I saw it was available for legal downloading, and I would have done so regardless of if you recommended it or not. If you need to check on any more files for the downloaded version, don't hesitate to ask. I want to help as much as possible ^^ |
#27
|
|||
|
|||
![]()
It looks like it's the first 64 bytes of these files that get "garbaged". The first 4 garbage bytes are a repeated byte. The registration code for the game is 20 bytes of alphanumerics, possibly indicating a 120-bit encryption key. Does that sound familiar to anyone, for an encryption scheme?
Thanks, Mion (Sonozaki Futago-tachi) Last edited by Sonozaki Futago-tachi; 2008-01-07 at 00:52. Reason: more info |
#28
|
|||
|
|||
![]() Quote:
Some of the theme music in the WAV\LP folder is different between the demo and the release, though, so you might want to remove demo-WAV files if you're somehow able to play the full-game counterpart by double-clicking it. (This would save some hard drive space, too.) Hope this helps for now, Mion (Sonozaki Futago-tachi) |
#29
|
|||
|
|||
![]()
If I'm reading what you said correctly, it's only the headers of the WAV files that are encrypted, correct? So the actual PCM audio data is still the same? It's not hard to reconstruct the headers, as long as the sample rate, resolution, format, and number of channels are known. It should be fairly trivial to write a patch that rebuilds the audio headers.
Even if that first 64 bytes encrypted covers part of the PCM data, assuming the worst case with 22KHz audio, mono, with 8-bit samples (I don't know what they actually are) that 64 bytes covers at most 64 samples, or 3 milliseconds of audio that could possibly be truncated from the beginning of the sounds without having the decryption keys. If it's 16-bit 44KHz mono audio, it's at most 725 nanoseconds. So if it's only 64 bytes, trying to recover encryption keys wouldn't even be worth it. I may just have to buy a copy and take a look ;) |
#30
|
|||
|
|||
![]()
Yeah, it's just the first 64 bytes, and the rest is the same PCM data; so recreating the header probably wouldn't be too bad.
The thing is, the first-64 byte encryption might apply to some of the mp3 theme music files as well, which complicates things. Anath, perhaps could you check and post which files under the WAV hierarchy aren't encrypted (i.e. playable via double-click)? Thanks, Mion (Sonozaki Futago-tachi) EDIT: Actually, some the mp3s don't look too bad either, for the first 64 bytes - they are definitely header data, and mostly empty. EDIT2: I checked through the WAV files, and unfortunately they aren't all the same format: some mono, some stereo; variety of frequencies; some 8, some 16 bit. So, a simple header replacement isn't going to work, sorry. Last edited by Sonozaki Futago-tachi; 2008-01-07 at 16:41. Reason: mp3s don't look bad, wavs not standard |
![]() |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Amagami Game Translation Project | CirqueForge | Production & Help | 67 | 2022-05-31 07:28 |
[Release] Higurashi no Naku Koro ni - Onikakushi - chapter 2 (day 2) | Enerccio | General Discussion | 9 | 2007-11-16 16:16 |
[Release] Higurashi no Naku Koro ni - Onikakushi - chapter 3 (day 3) | Enerccio | General Discussion | 1 | 2007-05-03 11:49 |
[Release] Higurashi no Naku Koro ni - Onikakushi - chapter 1 | Enerccio | General Discussion | 4 | 2007-04-15 21:37 |
Higurashi No Naku Koro Ni | Toxic | General Discussion | 1 | 2006-05-20 15:17 |