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  #1  
Old 2009-08-20, 02:51
Izu Izu is offline
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Default Lamune/Tayutama

I'm new to the forums so sorry if i posted this in the wrong place >.<

Me and my friend are interested in translating either lamune or tayutama from Japanese to English, but haven't got the first clue about how to get ahold of the scripts and to put the translated ones back into the game. Any help on where we should start or anything at all would be greatly appreciated ^_^
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  #2  
Old 2009-08-20, 03:24
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Firstly:
Buy the games.

Second:
Find out which engine the novels run on. (look at the file extensions and use google)

Third:
Use google to find extraction and reinsertion tools.

Fourth:
?????

Fifth:
Profit!
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  #3  
Old 2009-08-20, 03:50
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Since the above post is unhelpful:

Use crass to extract the game resources. I know for a fact that it works on Tayutama, and it should work on NekoNekoSoft games as well.

I doubt anyone has made tools to repack either engine's archives, but I may be wrong. IIRC Tayutama ran on BGI.

In any case if you're actually going to translate the games I doubt you'll have problems finding someone to write you a repacker.
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  #4  
Old 2009-08-20, 04:23
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iirc there were tools for nekoneko games up to scarlett(excluding it).
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  #5  
Old 2009-08-20, 12:22
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Lamune is Majiiro. Haeleth had some tools for that on his site. I have no idea if they actually work or not, but they should do (only the newer games were supposed to be a problem)
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  #6  
Old 2009-08-20, 13:03
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Thanks very much for the replies, we haven't yet decided between tayutama or lamune but i'll be sure to post our website here when we have it up and running ^^

might be a month or so away after we get everything sorted out though hehe
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  #7  
Old 2009-08-22, 05:23
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But Haeleth said it is not Majiro, rather another engine that predates it.
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Old 2009-08-22, 06:23
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Huh, so it seems, so it seems. Lamune's engine, in fact, doesn't seem to have been used for anything else ever. Wow.
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  #9  
Old 2009-08-22, 09:41
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hmmm, that'd be why we're having trouble getting a hold of the scripts hehe
we'll keep trying all the tools we can find nonetheless..
i'm sure one of us has a programmer friend who owes us a favor xP
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  #10  
Old 2013-11-05, 10:48
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4 years later...not the same person, but I could use some help with Lamune...

Seems that the engine is being called "AZ System" by some folks.
Whatever it's called, I've got the script, but no ability to make a patch.
I think I understand what is needed to make the patch, but I'm not sure my programming skills are enough to pull it off.

Meanwhile, let's see how far I can get with the translation, I guess.
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  #11  
Old 2013-11-06, 07:39
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By the way, what happens if you copy just the EXE, DLL, script, and possibly data files to a new directory, without the graphics and sound files? Does the game run without any graphics? Or are the script files and graphics and sounds all together in one file?
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  #12  
Old 2013-11-06, 12:20
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Well it's complicated because...

The OLD version of Lamune (1.00) will run without any graphic or voice files. All you need is "scenario.arc" and "system.arc". You just see the text by itself.

But the NEW version of Lamune (1.03), which I'm currently working from for translation purposes, will not--it just exits with an error message.
In the new version, not only did they replace the .exe but they also added a brand-new data file "data01.arc" which replaces all the scripts that were previously in "scenario.arc" plus some miscellaneous other files.

Luckily, the same tools that extracted the scripts for the old version of Lamune will also work on the new version (and the internal file formats haven't changed, .asb for scripts and .cpb for graphics)

Finally, it's worth noting that Lamune will load individual .asb files from its current directory. They do not actually have to be inside the archive. They just have to be in the correct bytecode-whatchamacallit format. If you stick a random file in the Lamune directory and rename it with the name of one of the script files, it will try to load it and you will get an error message while you're playing.

Last edited by Zoom909; 2013-11-06 at 12:20. Reason: I meant to say "run without" not "run with"
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  #13  
Old 2013-11-06, 20:57
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Can I see some ASB files so I can get an idea of what they look like?
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  #14  
Old 2013-11-08, 09:52
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I PM'd you the links and a bunch of details.

As you can see, it's gonna take a lot of file processing which I don't have experience with, so it would take me a long time to make a tool like this and debug it and get it working.
And even if I did get it working, who knows if the text would display properly or wrap properly etc.

So that's why I need a hacker for this project.
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  #15  
Old 2013-11-08, 12:13
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Does Lamune accept non-encrypted non-compressed files in the correct bytecode format? If so, I think I'll go post a test version.
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