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Production & Help For discussions regarding production aspects, especially localisation, of visual novels and related games.

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  #16  
Old 2007-07-30, 20:13
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Originally Posted by Sieg View Post
I hate to ask for so much help here. So I downloaded rldev to my comp. However, I have no real clue on how to use it. There are options like Changes, Install, lib, rtl and src. I really have no idea how to use this...
hmm.. sounds like you downloaded the source code instead of the binary. Go and download the Win32 binary rar file from the RLdev page and unrar it with WinRar or other program that'll use rar files. Then just follow the instructions I gave in my previous post. If you still need help, don't be afraid to send me a PM as I use RLdev for my custom projects all the time (and even had to compile one of the DLLs before x.x Never again do I wanna do that!) ;)

Ja, ne
-Rai
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  #17  
Old 2007-07-30, 22:58
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NOTE FOR ALL: Me and Sieg have just found out that vaconv will not open LB! g00 files. The only way to access them currently is using the VisualArt's Susie plugin developed by Hiro Inoue. They are the same encoding apparently as the ones in planetarian Retail Edition.

If a programmer would like to take the time and program vaconv to work with those files, it would be greatly appreciated. *looks at Haeleth and any other programmer with big, tearful Ayu-chan/Mikuru eyes* Not to mention it will be needed later if someone tries to translate the game like their talking about in the other thread.

Also, it'd help me in not having to download and re-installing insani's planetarian demo everytime I need to grab graphics from it! -_-;

Ja , ne
-Rai
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  #18  
Old 2007-07-31, 08:29
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vaconv works fine with the g00 files. Are you using the current build?
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  #19  
Old 2007-07-31, 11:50
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vaconv works fine with the g00 files. Are you using the current build?
The current binary (1.40). Not the subversion build.

It spits out "Cannot open file" with LB! g00 (as Sieg found out as I was guiding him through it) as well as planetarian Retail g00 (personal experience).

as for the command line used: see post 14 in this thread.

-Rai
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Last edited by JRaiKetchum; 2007-07-31 at 11:54.
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  #20  
Old 2007-07-31, 16:00
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I'm also using the 1.40 binary and vaconv works fine using the simple vaconv <filename> command line. It outputs to .png as a default so no need to mess around with the tags. I've even gone so far as to extract certain character cg's by using CGYK*.g00 etc.

Maybe there's something wrong in your command line. I can't see what it is off the top of my head though.
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  #21  
Old 2007-07-31, 16:22
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Originally Posted by boggart View Post
I'm also using the 1.40 binary and vaconv works fine using the simple vaconv <filename> command line. It outputs to .png as a default so no need to mess around with the tags. I've even gone so far as to extract certain character cg's by using CGYK*.g00 etc.

Maybe there's something wrong in your command line. I can't see what it is off the top of my head though.
... okay, I just tried without telling it to dump it into a NEW directory... and it just worked... okay, looks like I accidentally overlooked that ^^; So it's been a few years since I used a batch convert on vaconv. So sue me =P

Arigatou gozaimasu

-Rai
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Last edited by JRaiKetchum; 2007-07-31 at 16:30.
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  #22  
Old 2007-08-01, 07:17
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That would be because the Little Busters directory is in Japanese.
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Last edited by fireshark; 2011-03-09 at 07:25.
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  #23  
Old 2008-07-18, 09:31
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Back after all this time to revive a dead topic, heh heh. Well, with a year of not doing anything, I have completely forgotten how do extract both the music and CGs. And with the new game only a week away, I'd appreciate it if anyone could lend a hand in extracting once more.
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  #24  
Old 2008-07-18, 11:31
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RLDEV's vaconv can be used to extract the images (see post 14). You can use Susie (with plugin) to view and save individual pictures which is all I ever do. Susie also has a GUI

A program called nwa2wav (post 2) can be used to convert the music to wav format, I don't see why you would need to however... just buy the soundtrack or use music mode.
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  #25  
Old 2008-07-18, 11:32
Sieg Sieg is offline
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I have purchased the soundtrack, and I plan to get the new one as well (if I can find out). However, from experience with the past game, there were some shorter songs not featured in either OST or music mode.
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  #26  
Old 2008-07-18, 15:43
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Quote:
Originally Posted by Sieg View Post
I have purchased the soundtrack, and I plan to get the new one as well (if I can find out). However, from experience with the past game, there were some shorter songs not featured in either OST or music mode.
Ah in that case nwa2wav is a good choice since you can choose which files you want to convert pretty easily.
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  #27  
Old 2008-07-30, 00:42
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crass may be a good choice.

look at here:
http://tieba.baidu.com/f?kz=452048862
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  #28  
Old 2008-10-21, 14:43
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Quote:
Originally Posted by JRaiKetchum View Post
Sieg:

You have two choices in extracting the G00/PDT graphics from a RealLive based game:

1) Use vaconv from RLdev which will convert G00/PDT into PNG which can be opened in any good graphics program (Paint Shop Pro, Photoshop, IrfanView, etc.)

2) Use Susie with a VisualArt's G00/PDT plugin and save them as BMPs which can be converted easily to any format you want.

I highly suggest using vaconv and getting high quality PNGs if you want to use the graphics for anything else other than just to have. PNG retains the alpha masks of G00 type 1 and type 2 files (a.k.a. the transparancy mask). Not to mention you can do it in bulk with the following command line: (example I used to rip the graphics from Kanon.)

C:\RLDev\bin> vaconv -d C:\VNovel\PNG C:\Anime\Games\KEY\KANON_SE_ALL\g00\*.g00

replace the italicized portions with where the RLDev bin directory is located, where you want the program to put the converted files, and where the game is installed. What you'll have is a directory of nice PNGs and also some XML files that you can ignore from the g00-1 and g00-2 files. (all they do is tells the converter the boundaries of each region/frame in animations)

Note: I was able to do the same thing with the LB demo and make a cute avatar with neko-Rin when she screams "Sono neko da---!" and whaps Masato XD

Hope this helps!

Ja, ne
-Rai
I have a problem, every time I doubleclick vanconv, the black screen pops up for hardly a second, and then vanishes. Is this right? If so, how do I enter the command lines then?

And on a not-so-slightly less detail, which files hold the character images? Particularly Rin.

I've been dying to extract the image files for Rin. Sure, I can screen and extract with Photoshop, but that'd take a loooong time.
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  #29  
Old 2008-10-21, 19:58
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Quote:
Originally Posted by keroko View Post
I have a problem, every time I doubleclick vanconv, the black screen pops up for hardly a second, and then vanishes. Is this right? If so, how do I enter the command lines then?

And on a not-so-slightly less detail, which files hold the character images? Particularly Rin.

I've been dying to extract the image files for Rin. Sure, I can screen and extract with Photoshop, but that'd take a loooong time.
you need to run it from cmd.exe :)
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  #30  
Old 2008-10-22, 02:36
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Ah, so that was the problem, thank you. Oh, one more question, when extracting from the translated Litte Busters trial, which of the g00 files holds Rin's files? There's a ton of them @_@

Edit: It's not working for me. I enter C:\rldev\bin> vaconv -d D:\pics\Little Busters D:\games\littlebusters_sampleeng080726\REALLIVEDATA\g00\BG001N2.g00 in the cmd, but it keeps saying it doesn't recognize C:\rdev\bin.

Edit2: Nevermind, I solved both issues. I managed to find a g00 plugin for Susie, after which not much knowledge of Japanese was needed. Further research also revealed the Rin files to be conveniently marked with RN. :p

Last edited by keroko; 2008-10-22 at 09:15.
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