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  #31  
Old 2006-12-23, 12:52
rednaxela rednaxela is offline
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that's because DecodeKeyTable() method in class hierarchy of CPaz from ExtractData is equivalent to the first part of Blowfish init what might be called init()/SetKey()/whatsoever...

and that the mapping is found through debugging. this part of everyone's code should seem somewhat alike.
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  #32  
Old 2006-12-31, 10:01
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I use ExtractData successful unpack the files from ef_first(full ver.)
but I don\'t know how can I repack these files
and I know nothing about program...
does anyone have a tool for repack the paz?
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  #33  
Old 2006-12-31, 10:11
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I use ExtractData successful unpack the files from ef_first(full ver.)
but I don\'t know how can I repack these files
and I know nothing about program...
does anyone have a tool for repack the paz?
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  #34  
Old 2007-01-08, 14:27
roxfan roxfan is offline
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Here's the source. I don't have the game myself.
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File Type: zip paz07src.zip (18.8 KB, 373 views)
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  #35  
Old 2007-04-28, 08:55
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So is there a functional exe that can use english characters?
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  #36  
Old 2007-04-28, 10:07
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Yeah, Wind -a breath of heart- used this. If you need the functional exe, you can talk to GipFace of NNL for it.
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  #37  
Old 2007-04-28, 10:13
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Where can I ask them?
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  #38  
Old 2007-04-28, 10:15
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PM here, or you can head over to NNL's IRC Channel on irc.zirc.org/#NNL.
Gip requires a fairly compelling argument to hand out the exe though, so if your not going to work on a minori/musica based game, he probably wont hand it over to you.
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  #39  
Old 2007-04-28, 10:24
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Uh, my friend is willing to translated Ef - Fairy tale of Two complete game so I need to code that in engine...
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