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  #31  
Old 2009-06-20, 09:44
dsp2003
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I got this message when tried to access the API XML page.
Quote:
XSLT processing failed!
Please do the 7-Zip snapshot of the latest api reference, if possible... T_T
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  #32  
Old 2009-06-20, 15:39
zalas zalas is offline
 
 
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http://onscripter.denpa.mobi/api/NScrAPI.xml doesn't work for you?
It works in Safari and Opera for me. What web browser are you using?
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  #33  
Old 2009-06-21, 02:44
Rasqual Twilight
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For some reason, it wasn't working yesterday. Seems it's been fixed.
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  #34  
Old 2009-11-07, 22:31
helios helios is offline
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I think I found a mistake in the reference.
The reference says passing 1 to nega causes monocro to be applied first, and passing 2 causes nega to be applied first. However, it seems to be the inverse.
Also, it may be an artifact, but both monocro and nega seem to update the screen, despite what the reference claims.
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  #35  
Old 2009-11-08, 08:36
Sonozaki Futago-tachi
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Quote:
Originally Posted by helios View Post
I think I found a mistake in the reference.
The reference says passing 1 to nega causes monocro to be applied first, and passing 2 causes nega to be applied first.
However, it seems to be the inverse.
Heh, yeah, that is a mistake. In my defense, the original basically said "Using 1 gives monocro priority, 2 gives nega priority. I think you will understand after trying it out.", which is not especially enlightening :P

Quote:
Also, it may be an artifact, but both monocro and nega seem to update the screen, despite what the reference claims.
They don't update the screen in and of themselves, but it turns out that with NScr, if you have an animated sprite visible, this will cause things to get updated even without a "print". (I've found a few games that actually depend on this, so the most recent onscripter-en implements the "animated updator" behavior; it didn't do so previously.)

Uncle Mion
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  #36  
Old 2009-11-08, 09:58
helios helios is offline
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I'm using 2008-08-23, and it updates the screen even if there's nothing on it.
Code:
*define
game
*start
monocro #ff0000
nega 1
wait 10000
end
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  #37  
Old 2009-11-08, 10:15
Sonozaki Futago-tachi
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Ah, ok. That would be because there were some bugs in how onscripter-en handled updates.

Perhaps you should try the actual latest version of onscripter-en (Haeleth's site is very out-of-date): http://onscripter.denpa.mobi/?page_id=26

Uncle Mion
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  #38  
Old 2009-11-08, 10:54
helios helios is offline
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Ah... Yeah, okay, now it matches the documentation.
Thanks.
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  #39  
Old 2009-12-13, 17:02
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Starchanchan Starchanchan is offline
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Not really sure where to post this, but this thread seems like the best place.

If you're a mac user, there's a program called The Unarchiver, a nice little zip/rar/etc. extraction program. But it can also extract the files from an arc.nsa file, which is very nice, since there's no real tool for extracting them in OSX. So far, as far as I can tell, there're no problems in extraction; it opens them all just fine.
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  #40  
Old 2009-12-13, 22:22
Roto
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Hey, that's pretty cool! I've been using The Unarchiver for a while now (discovered it looking for an alternative to Stuffit Expander for those few old .sit files I occasionally need to open) but I hadn't noticed that support for NSA and SAR showed up in the latest version.

The nsadec tool included with onscripter (not onscripter-en though) builds and works just fine on Mac OS X, but it's neat to just be able to double-click the files and have them extract.
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  #41  
Old 2009-12-14, 15:07
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Starchanchan Starchanchan is offline
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Yeah, I've used The Unarchiver for a while myself, and actually made the discovery by accident :]
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