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Search: Posts Made By: kingshriek
Forum: General Discussion 2014-03-28, 22:31
Replies: 21
Views: 14,209
Posted By kingshriek
Not sure what you need it for, but here it is: ...

Not sure what you need it for, but here it is:

http://p.blicky.net/q2ht9
Forum: General Discussion 2011-10-03, 00:50
Replies: 21
Views: 14,209
Posted By kingshriek
Yeah, there's a quite a few places where the...

Yeah, there's a quite a few places where the music/voice balance isn't ideal and the music drowns them out, although I (hacker for YU-NO project) didn't feel that it happened frequently enough though...
Forum: Production & Help 2009-12-09, 01:29
Replies: 5
Views: 3,461
Posted By kingshriek
The "encryption" on that particular file is...

The "encryption" on that particular file is extremely simple. Bytes 0x0000-0x02C8 are XORed with 0xAC (which dsp2003 already noticed) and the remaining bytes are XORed with 0xDD.
Forum: Technical Issues 2009-11-04, 18:48
Replies: 7
Views: 3,594
Posted By kingshriek
No problem. Same compression as the background...

No problem. Same compression as the background images, but the bitmaps are indexed rather than 16-bit RGB.

Here's and updated version of dgpconv that handles the .CHP images as well. There is a...
Forum: Technical Issues 2009-11-03, 21:31
Replies: 7
Views: 3,594
Posted By kingshriek
The tool is supposed to be run from the...

The tool is supposed to be run from the command-line and is not set up for drag-and-drop.

If you really want drag-and-drop, create a bat file with the following contents in the same directory:

...
Forum: Technical Issues 2009-11-03, 16:49
Replies: 7
Views: 3,594
Posted By kingshriek
Image files are in a LZSS compressed 16bpp RGB...

Image files are in a LZSS compressed 16bpp RGB format - easy enough to write a conversion tool without needing to debug the game executable.

See attached file for conversion tool and BMP files of...
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