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General Discussion Theres a Clannad of AIR-headed Kanon fodder being shot by the Little Busters After Tomoyo on a Planet-arian.

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Topic Review (Newest First)
2009-05-20 16:50
Accany Woo first post XD

It took me around 28 If i remember correctly. Though my calculation is probably going to be wrong since I leave the game running while I eat and do other stuff.

Haru Ftw.
2009-05-20 06:06
Asceai It should take a total of ~21 hours - 15 hours for the main route, and 2-3 hours for each of the sub routes - for a decently speedy reader. Took me about 25 to clear, but that was in one session and I get tireder as I go. I don't see anyone reading the sub routes at 1 hour apiece, though - 2 hours is on the low side.

It's not 30-50, I'll admit. The game only has a 2mb script and can be cleared in one go, pretty much, using strategic saving/loading without really having to reread anything.
2009-05-20 05:26
meh Odd, I don't remember taking long to go through the chapters at all. But maybe I just read fast?

Regardless, I can't conceivably put this game in the 30-50 hour range. That's putting it in the F/SN type of length, which it definitely isn't. Nor is it some dating sim where you have to replay a whole bunch of times to get all the girls ala Da Capo or To Heart 2.
2009-05-20 03:25
Tetsurou
Quote:
Originally Posted by meh View Post
Definitely medium. I'd say 15(+/- 5) hours for the main route(Haru route). And if you wish to branch off into sub-heroine routes, then add another hour for each of the other 3 heroines.
Okay now this makes me feel even more bad about my slow reading skills and overall progress on / through G-Senjou no Maou...having merely crossed through Tsubaki's chapter plus bad end now since the Soft's arrival earlier this month >_< Though to my defence I shall note to only sideline proper time for it at weekends...
2009-05-20 02:29
Asceai
Quote:
Originally Posted by meh View Post
And if you wish to branch off into sub-heroine routes, then add another hour for each of the other 3 heroines.
WHAT THE FUCK

HOW?!
2009-05-20 00:45
LoSs
Quote:
Originally Posted by meh View Post
Definitely medium. I'd say 15(+/- 5) hours for the main route(Haru route). And if you wish to branch off into sub-heroine routes, then add another hour for each of the other 3 heroines.
you ctrl'd through all the game checking cgs and hscenes, right?
2009-05-19 19:34
meh
Quote:
Originally Posted by Unregistered View Post
I've been wondering about the overall length of this game. vndb classifies this as "Long (30 - 50 hours)", but on the other hand the list that was posted in another thread here ( http://notazsite.hp.infoseek.co.jp/main/soft/size.html ) indicates that the game doesn't have all that much text, less than some games that vndb classifies as "Medium (10 - 30 hours)"... Can anyone give a rough estimate about what to expect?
Definitely medium. I'd say 15(+/- 5) hours for the main route(Haru route). And if you wish to branch off into sub-heroine routes, then add another hour for each of the other 3 heroines.
2009-05-06 17:10
Unregistered Strange.

The Namipan link has a popup "suggesting" that you download their program because the filesize is "rather large", but if you deny that and wait a few seconds DDL should still start (and speed isn't bad at all, I had ~200 kbps, which is a miracle considering I'm overseas from their host server and they don't have very good speeds anyway)
2009-05-06 16:31
tea panda
Quote:
Originally Posted by Unregistered View Post
Sure, I'm going to assume you can understand Chinese:

http://tieba.baidu.com/f?kz=549185565

All info / instructions regarding the release is here (If you want to visit the website of the actual group, though, there's a link in the readme. Although I always get a cannot connect, sooo.) The RF link requires the RayFile program, but the Namipan link works DDL style. (Just disregard their suggestion for you to download their dl manager)

Full patch due this summer, if all goes well (Afaik).
Thanks for the link, Unreg. However it looks like the Namipan link also wanted me to download their program. I'll look through those forums and see if I can find an alternate link or something. Thanks again.
2009-05-06 07:14
LoSs @Asceai, it was a purpose typo. /irony

@Unregistered, It has bad ends, so if you want "all clear", you'll have to reach all of them which will take 'some' time.
2009-05-06 06:03
Unregistered I've been wondering about the overall length of this game. vndb classifies this as "Long (30 - 50 hours)", but on the other hand the list that was posted in another thread here ( http://notazsite.hp.infoseek.co.jp/main/soft/size.html ) indicates that the game doesn't have all that much text, less than some games that vndb classifies as "Medium (10 - 30 hours)"... Can anyone give a rough estimate about what to expect?
2009-05-05 14:14
Asceai SICP* is overrated. If you want to learn Lisp, there's better references, and if you want to learn to program, there's better language to learn with than Lisp.

*what I assume you meant
2009-05-05 10:36
LoSs Gaaaizz, you should stop arguing hearrr and read some SCIP instead.
2009-05-05 10:17
Unregistered
Quote:
Originally Posted by Unregistered View Post
The problem with this function is that IF the answer at some point ever becomes yes ("1"), what happens then?

Supposing the answer is yes when number of requests, x, is 4.

What is the value at 3.79?

Does the function remain no as it approaches 4, and then suddenly make a gap / jump to yes? (This would be a discontinuity.)

Or does it gradually rise from 0 to 1 (which would make no sense)? If this is the case, what would a y value of 0.25 be? Or 0.7? or 0.8?

This is the problem of trying to represent real-life situations that are not directly numerically related using a mathematical model.

On another note, I like how this thread very quickly and drastically degenerated from the original topic to mathematics from one trolling(?) comment. Epic win?
It depends on your goal when modeling the function. If your goal is to be everywhere continuous, than there would pretty much have to be some sort of intermediary function between when the answer changes from 0 to 1, since after the switch, all values would clearly be constantly 1.

As I was saying earlier, the function clearly makes no literal sense, in that you can't ask 2.5 times, the same way you don't sell 2.5 apples. It just creates a function that is workable with in between (though for our purposes its not very useful, other fields, it would be very useful to be able to apply, say, calculus, which in general needs functions of domain R and not I). As for us, the only necessary condition of course, is that the function at every natural number is the value that it should be.

How each intermediary real number is defined is subject to interpretation. For example, if how many times you ask is sort of a function of time elapsed, as you get nearer to the release, said person might produce teasers or demos, at which you might want to have a sub 1 value to represent the unfinished product released. Or you might want to just say, nothing is released until it is released and have a jump discontinuity at some natural number (this doesn't really mean anything bad, it just means that you don't have an every continuous function, you still have every real real number accounted for). Anyways, depending on what you are doing with your function, even an infinite number of discontinuities can have no real effect on your function, for example Lebesgue integration can be done on sets with countably infinite discontinuities to achieve non-zero results.

Whatever the case, it was a troll post to begin with, because whether or not something is done clearly has no real relation to the number of times asked. I just felt that math was being used wrongly to flame others. I also suck at math, and find this kind of analysis much more interesting the math I'm supposed to be doing right now...
2009-05-05 09:11
Unregistered
Quote:
Originally Posted by Unregistered View Post
Actually, the way I see it is really simple. X is the number of times you asked. The result is whether or not he does release the translation, which can be represented as a value of say, 0 or 1. So say, you ask 3 times and the result is no. It isn't a long stretch to say that if you asked 2.790832409 times, the answer would be no. That imo is a reasonable function that is continuous between each interval of integers of distance one apart that would give you an answer that makes sense.
The problem with this function is that IF the answer at some point ever becomes yes ("1"), what happens then?

Supposing the answer is yes when number of requests, x, is 4.

What is the value at 3.79?

Does the function remain no as it approaches 4, and then suddenly make a gap / jump to yes? (This would be a discontinuity.)

Or does it gradually rise from 0 to 1 (which would make no sense)? If this is the case, what would a y value of 0.25 be? Or 0.7? or 0.8?

This is the problem of trying to represent real-life situations that are not directly numerically related using a mathematical model.

On another note, I like how this thread very quickly and drastically degenerated from the original topic to mathematics from one trolling(?) comment. Epic win?
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