gemot encubed  

Go Back   gemot encubed > Gemot > Technical Issues > About RLDev...

Technical Issues For bug reports, problem solving, and help running Japanese software.

Thread: About RLDev... Reply to Thread
Your Username: Click here to log in
Random Question
Post Icons
You may choose an icon for your message from the following list:

Additional Options
Miscellaneous Options

Topic Review (Newest First)
2009-08-20 17:46
midishero I have played this game, but it must have a "Select Font" option in Game Settings.
If there is a option like that, It's solved.
2009-08-18 22:30
TsuchimiGun Dear LoSs :
Thanks for your help.

But, I was use Korean font and saved Unicode, It doesn't work, too.
2009-08-18 08:33
LoSs you should use font that supports Korean characters. Also RL is kinda bitchy about non-unicode characters so I'm not sure that it will work but you should try it anyways
2009-08-18 07:23
TsuchimiGun I'm a Korean, and developing 'ALMA ずっとそばに…'(Bonbee) Korean patch.

ALMA is RealLive, so I unpacked SEEN.TXT(use RLDev).

And extracted SEEN0007.utf, I translated Korean, and compile.

Use command is :

rlc E:\ETC\ALMA_SEEN\ -i C:\ALMA_CE\GAMEEXE.INI -e UTF-8 -d E:\ETC\ALMA_ARCHIVE_TXT -t RealLive -f -x Korean

After compile, I have copied new script.
And I also copied rlBabel.dll and, add ' #DLL.000 = "rlBabel" '

But execute this game, Hangul is not printed.
Look at this pic. -->

How can I fix this problem?
Please help me T.T

Posting Rules
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT -8. The time now is 11:03.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2022, vBulletin Solutions, Inc.