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View Full Version : rlBabel Problem :( Help plz


Ayane
2007-05-10, 04:56
I'm working CLANNAD Tranlsate.
But I doesn't work for critical problem. help me >_<
(I don't english well.. sorry.)

1.2.3.5.map file and rlBabelF.dll already in CLANNAD Folder.

--- SEEN9030.KE -----------------------------
{-# cp utf8 #- Disassembled with Kprl 1.40 -}
#file 'SEEN9030.TXT'
#entrypoint 000
LoadDLL(0, 'rlBabelF')
goto @1
@1

SetAutoMode (0)
intG[1002] = 0
intG[1008] = 0
intG[1009] = 0
jump (9031)

--- GAMEEXE.INI -----------------------------
#NAME_ENC=3
#INIT_FONT_NAME=2
#INIT_FONT_NAME="바탕"

bottom same original
----------------------------------------------

24

25

26

velocity7
2007-05-10, 06:31
Did you include global.kh with a call to load rlBabel there?

Ayane
2007-05-10, 07:19
Did you include global.kh with a call to load rlBabel there?

I Did. =_=

I don't know how to include rlBabel. I did view manual, but it doesn't work.

velocity7
2007-05-10, 07:40
Really? What's in your global.kh file at the moment?

Unregistered
2007-05-10, 07:55
Really? What's in your global.kh file at the moment?


-- global.kh -----------------
#load 'rlBabel' << erased
-- GAMEEXE.INI ------------------
#DLL.000 = "rlBabel" << erased
#INIT_FONT_TYPE=2
#INIT_FONT_NAME="바탕"
#NAME_ENC=3
-----------------------------

But It doesn't work because clannad using reallive engine 1.42 under?

Ayane
2007-05-10, 07:58
umm.. unlogined.

velocity7
2007-05-10, 09:57
Instead of using LoadDLL(0, rlBabelF) in SEEN9030, try rlcInit().

Ayane
2007-05-11, 00:48
Instead of using LoadDLL(0, rlBabelF) in SEEN9030, try rlcInit().

Thanks.. Umm.. I try rlcInit() instead of LoadDLL.
It was work. but I have another problem.

SEEN6900.utf was translated. but appears in some hanja(chinese or japanese)

Maybe rlBabel aren't loaded. what can i do?

velocity7
2007-05-11, 05:14
Need to make sure the SEEN files were in UTF format to begin with, and then encode it while selecting the right language when compiling via rlc.

fireshark
2007-07-19, 02:14
were the other ones OK?
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