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View Full Version : ExtractData 0.80 released


Rasqual Twilight
2006-12-28, 17:01
結羽 has released ExtractData 0.80 a few days ago.

Aurora Wall (http://twin.tn.st/) (Click on 'Tools' / ツール in the link menu)

Here is a list of supported archive formats:

[ALcot]
・Clover Heart's …… *.arc (抽出のみ)
・Triptych体験版 …… *.arc (抽出のみ)

[August]
・月は東に日は西に …… *.nsa
・夜明け前より瑠璃色な …… *.arc

[AXL]
・チュートリアルサマー …… *.arc (TS.exeがarcと同フォルダにないと開けない仕様)
・ひだまり …… *.arc (HIDAMARI.exeがarcと同フォルダにないと開けない仕様)
・キミの声がきこえる …… *.arc (KIMIKOE.exeがarcと同フォルダにないと開けない仕様)

[CIRCUS]
・D.C. …… *.CRX
・D.C.II …… *.CRX
・最終試験くじら ~Conservative~ …… *.pak

[eufonie]
・カラフル アクアリウム …… *.pack

[Innocent Grey]
・カルタグラ …… *.dat
・PP -ピアニッシモ- 操リ人形ノ輪舞 …… *.dat

[JANIS]
・とらいあんぐるハート1・2・3 …… *.px

[Leaf]
・ToHeart2 XRATED …… *.pak

[minori]
・はるのあしおと …… *.paz (haruoto.exeがpazと同フォルダにないと開けない仕様)
・さくらのさくころ …… *.paz (haruotoFD.exeがpazと同フォルダにないと開けない仕様)
・ef - First Fan Disc …… *.paz (ef_ffd.exeがpazと同フォルダにないと開けない仕様)
・ef - the first tale. 体験版 …… *.paz (ef_trial.exeがpazと同フォルダにないと開けない仕様)
・ef - the first tale. …… *.paz (ef_first.exeがpazと同フォルダにないと開けない仕様)

[Navel]
・SHUFFLE! …… *.pac (抽出のみ)

[Nitro+]
・斬魔大聖デモンベイン …… *.pak
・沙耶の唄 …… *.pak
・塵骸魔京 …… *.pak
・機神飛翔デモンベイン …… *.pak
・天使ノ二挺拳銃 …… *.npp

[Overflow]
・SummerDays …… *.rio, P1_DATAなどの拡張子がないファイル

[Sincere]
・シンシア …… *.arc

[Studio e.go!]
・IZUMO完全版 …… *.dat
・IZUMO2 …… *.dat

[TYPE-MOON]
・Fate/stay night …… *.xp3 (Fate.exeがxp3と同フォルダにないと復号できない仕様)
・Fate/hollow ataraxia …… video.xp3

[XANADU]
・ときどきパクッちゃお! …… *.xp3 (TokiPaku.eXeがxp3と同フォルダにないと復号できない仕様)
・シス×みこ …… *.xp3 (SisuMiko.exeがxp3と同フォルダにないと復号できない仕様)
・ひめしょ! …… *.xp3 (himesyo.exeがxp3と同フォルダにないと復号できない仕様)

[Whirlpool]
・いな☆こい!~お稲荷さまとモテモテのたたり~ …… *.ypf

[Xuse]
・永遠のアセリア …… *.gd
・永遠のアセリア EXPANSION …… *.gd
・スピたん …… *.aif, b0*, bm0000, bv00**, c0*, f0*, IGNR****, k000*

[インターチャネル]
・CLANNAD …… VOICE.MRG, VOICE2.MRG

[戯画]
・BALDR FORCE EXE …… *.pac (ボイスやSEは音声フォーマットが不明のため未対応)

[銀時計]
・がくと! …… *.ypf
・おたく☆まっしぐら …… *.ypf

[たまソフト]
・LOST CHILD …… *.epk (抽出のみ。data.e01~data.e03についてはdata.epkオープン時に自動的に開く)

[ねこねこソフト]
・銀色完全版 …… *.nsa
・みずいろ …… *.nsa
・朱 …… *.nsa
・ねこねこファンディスク2 …… *.nsa
・BALDR NEKO FORCE …… *.pac (ボイスやSEは音声フォーマットが不明のため未対応)
・ぷちファンディスクみたいなの …… *.arc
・Scarlett …… *.arc

[ハイクオソフト]
・よつのはDVD版 …… *.xp3 (xp3をよつのは-DVDフォルダに入れてないと復号できない仕様)
・幼なじみとの暮らし方 …… *.xp3

[ぱじゃまソフト]
・パティシエなにゃんこ …… *.dat
・プリンセスうぃっちぃず …… *.dat
・プリズムアーク …… *.dat (battle.datは未対応。レベル4のEPAは未対応)

[めろめろキュート]
・はちゅかの …… *.xp3 (hachukano.exeがxp3と同フォルダにないと復号できない仕様)

[ゆずソフト]
・ぶらばん! …… *.xp3 (ぶらばん!.exeがxp3と同フォルダにないと復号できない仕様)

[渡辺製作所]
・MELTY BLOOD …… data**.p (抽出のみ)


Yours truly hasn't tested the software yet, but this looks interesting because it is open-source, GPL'd free software.
Wow, eufonie's already in that list.
And damn, the [spoiler] wrapper is not implemented here.

Misu
2006-12-28, 17:14
Thats really an impressive list =o....
Yeah... I need to get around to implementing spoiler bb-code

Unregistered
2007-09-25, 15:45
Any english GUIDE?

dsp2003
2007-10-17, 10:58
Where's the sources? :(

Rasqual Twilight
2007-10-17, 18:25
add _src before the .7z extension

dsp2003
2007-10-17, 20:24
add _src before the .7z extension
Thank you! ^_________________^

kouryuu
2007-10-18, 03:14
Don't suppose there's anyway to make this nifty little tool work with Comic Party? (It uses .pak files to hold .grp, .msk, .c16, and .dat files.)

Asceai
2007-10-18, 03:37
speaking of Comic Party I have actually looked at those files you sent me. the c16 is easy, it contains a palette in a reasonably simple way (the first word is the number of cols, each dword after that represents a col, stored IRGB, where I is the index). The .grp and .msk files are compressed, and I haven't worked out exactly how yet (though they probably use the same format).

Rasqual Twilight
2007-10-21, 11:10
Well, if you are willing to write a patch and send it to the author, I suppose he/she would take a look at it, since support for the Majiro file formats is a derivative work of code written by the ex-Boss.
Now if you don't feel confident about writing code, maybe specs will do... I don't really know.

RT not logged in
2007-12-29, 12:49
ExtractData 1.08 was released about two weeks ago.
It fixes a bug while extracting "kimi no koe ga kikoeru", a freeze bug and a minor bug in image output. Magus Tale is now supported.

1.08 [2007/12/13]
・MagusTaleに対応。
・キミの声がきこえるの展開中に落ちるバグを修正。
・途中でテンポラリフォルダを変更すると終了時にフリーズするバグを修正。
・画像出力関係を少し修正。

http://atelibet.s11.xrea.com/side_yuu/

Rasqual Twilight
2008-03-01, 03:02
Once again, a bit late, but 結羽 released version 1.10 a week ago.
It contains a few more supported formats and an important bugfix nwatowav when used with Little Busters!.

1.10 [2008/02/24]
・BITTERSWEET FOOLS リパッケージ版に対応。
・Ethornellの一部の画像データが正常に展開できない問題を修正。

1.09 [2008/01/24]
・ANGEL TYPEに対応。
・Wind -a breath of heart- Re:gratitudeに対応。
・ef - Second Fan Mixに対応。
・sketchのbファイルに対応。
・MIDI検索に対応。
・Susieプラグインによる抽出時に画像が正常に展開できないことがあるバグを修正。
・Majiroの画像抽出時に落ちるバグを修正。
・Ethornellの画像抽出時に画像データと判定されないことがあるバグを修正。
・リトルバスターズ!のBGMファイルに多量のノイズが乗る問題を修正。(2007.7.28のnwatowavを適用)


http://atelibet.s11.xrea.com/side_yuu/

Asceai
2008-03-01, 03:52
Ooh, Bittersweet Fools.






.. except I already wrote an unpacker/repacker for that! Drat~ =p

Rasqual Twilight
2008-03-27, 14:07
2 weeks late~
1.11 [2008/03/16]
・AR ~忘れられた夏~に対応。
・D.C.P.K.に対応。


Now you can have fun with poker games.

http://atelibet.s11.xrea.com/side_yuu/
http://twin.tn.st/

Asceai
2008-03-27, 15:20
I'm still waiting for my touka gettan unpacker~

Yeah, I could write it myself, but where's the fun in that? =p

Unregistered
2008-03-30, 08:42
ExtractData 1.11 [2008/03/16, 221KB]

Rasqual Twilight
2008-04-26, 00:49
v1.12 was published two weeks ago.

1.12 [2008/04/12]
・LZSS圧縮型のCRXに対応。
・PCKアーカイブに対応。
・QLIEのbファイル展開時に書き込みエラーが発生するバグを修正。
・りとる・ピース Vol.1等で不要なファイル名が含まれるバグを修正。

http://atelibet.s11.xrea.com/side_yuu/
http://twin.tn.st/

Rasqual Twilight
2008-06-14, 07:52
1.14 [2008/06/10]
・1.13の更新により簡易復号機能が正常に働かなかったバグを修正。

1.13 [2008/06/08]
・ef - the latter tale. -に対応。
・最終試験くじらに対応。
・retouchのgyuに対応。
・minoriの一部のタイトルに対して実行ファイルによる判定をやめた。
・アルファブレンドの高速化オプションを追加。
・簡易復号キーが初期化されず、簡易復号が働いてしまうバグを修正。
・画像の1ラインのバイト数を4の倍数にする計算が誤っていた箇所があったので修正。
・対応していない戯画のpacが開けてしまう問題について簡易的に対処。

http://atelibet.s11.xrea.com/side_yuu/
http://twin.tn.st/

Asceai
2008-06-14, 18:38
ef -the latter tale- was just another set of blowfish keys, once again not very well hidden =P Oh, minori, when will you learn?

RT-not logged
2008-06-29, 18:04
1.16 [2008/06/19]
・SusieプラグインのFreeLibraryのタイミングを変更。
・Susieプラグインのバージョンとサポートファイル形式を表示するように改良。
・rctをマスク画像と合成して32bitで出力するように変更。

1.15 [2008/06/15]
・一部のSusieプラグインに対して落ちないように対処。

Support for some types of Susie plug-ins.

Rasqual T.
2008-08-04, 11:56
http://atelibet.s11.xrea.com/side_yuu/tool/
Changelog:
1.17 [2008/08/03]

・A.C.D.C Rumbling Angelに対応。
・天狗の八衢に対応。
・Susieプラグインの設定を呼び出すと、Susieプラグインが解放されてしまうバグを修正。
・一部のEPAで落ちるバグを修正。
・WillのWIPとMSKで差分画像も出力するように改良。
・WillのWIPをMSKと合成して32bitで出力するように変更。

Rasqual Twilight
2008-08-10, 23:14
1.17 has a regression causing .cpz handling to be buggy. Both 1.16 and 1.17 are available in the meantime.

Rasqual Twilight
2008-08-30, 16:39
1.19 [2008/08/24]
・夏めろの立ち絵を差分合成して出力するように改良。

1.18 [2008/08/15]
・春色桜瀬に対応。
・メニューに閉じるボタンを追加。
・MD5の算出方法に誤りがあったのを修正。


Haruiro Ouse...

Bluefire101
2008-09-12, 18:34
Just wondering but is the source code openly available ?

Unregistered
2008-09-13, 00:05
No. You might have some luck if you email the author, maybe.

Bluefire101
2008-09-13, 10:51
Can't find the email address for him/her

doesnt really matter though, I was only gonna offer to translate the program to english.

Unregistered
2008-09-21, 12:26
Actually the source code is available. You can download it by attaching "_src" to the download filename. So where ExtractData119.7z is the binary, ExtractData119_src.7z is the source code.

Asceai
2008-09-21, 14:19
Actually the source code is available. You can download it by attaching "_src" to the download filename. So where ExtractData119.7z is the binary, ExtractData119_src.7z is the source code.

Nice find!

Bluefire101
2008-09-24, 17:39
Yes really, thanks a lot for that nice find ^^

Ill see what I can do translation wise on this ^^

dsp2003
2008-09-24, 22:37
Maybe we could ask it's author to implement GUI translation files support, shouldn't we? ^_^

Bluefire101
2008-09-25, 13:44
I would but i dont know how to get ahold of him 0_o

Rasqual Twilight
2009-01-25, 04:57
Two weeks ago, ExtractData 1.20β5 was released.
It is considered as a Release Candidate version, if no bugs are found, it shall be used as final.

1.20β5 [2009/01/10]
・YU-RISのymv形式に対応。
・変換せずに抽出する機能が吉里吉里で使用できないバグを修正。

1.20β4 [2008/12/25]
・メモリ領域が想定した値で埋まらないバグを修正。

1.20β3 [2008/12/21]
・むすめーかー製品版においてTGAファイル抽出時に落ちる問題や「voice.dat」が開けない問題を修正。

1.20β2 [2008/12/07]
・むすめーかー体験版に対応。
・LOST CHILDの抽出が正常に行われなくなっていたのを修正し、SUR形式に対応。
・変換せずに抽出する機能を実装。
・拡張子をリネームする際に落ちるバグを修正。
・WIPのマスク合成時にWIPとMSKのファイル数をチェックし、一致しなければ合成しないように変更。
・ファイル検索が途中で打ち切られてしまう問題を少し改善。

1.20β1 [2008/10/26]
・WIZARD GIRL AMBITIOUS体験版に対応。
・D.C. Girl's Symphonyに対応。
・Fate/stay nightへの対応が甘かったので修正。
・Willのアーカイブに開けないものがあった問題を修正。
・PNG変換により一部のタイトルの画像の色がおかしくなるバグを修正。
・文字列の処理を独自の文字列クラスで行うように変更。



http://atelibet.s11.xrea.com/side_yuu/
http://twin.tn.st/

Rasqual Twilight
2009-02-09, 11:14
1.20 released.

1.20 [2009/02/07]
・WIZARD GIRL AMBITIOUSに対応。
・D.C. Girl's Symphonyに対応。
・むすめーかーに対応。
・君が呼ぶ、メギドの丘でのwmvに対応。
・YU-RISのymv形式に対応。
・LOST CHILDの抽出が正常に行われなくなっていたのを修正し、SUR形式に対応。
・Fate/stay nightへの対応が甘かったので修正。
・Willのアーカイブに開けないものがあった問題を修正。
・WIPのマスク合成時にWIPとMSKのファイル数をチェックし、一致しなければ合成しないように変更。
・PNG変換により一部のタイトルの画像の色がおかしくなるバグを修正。
・変換せずに抽出する機能を実装。
・文字列の処理を独自の文字列クラスで行うように変更。

http://atelibet.s11.xrea.com/side_yuu/
http://twin.tn.st/

Videogamer555
2009-04-18, 04:53
Does someone have a manual or text file or help file or something IN ENGLISH for ExtractData? I'd like to know what the different menu options do.

And also can you add support for the game Immaterial and Missing Power in the next version of this program? If you do make sure it specifically outputs PNG files when extracting from this game (not BMP files), because PNG supports tranparency (alpha channel) which IS used in the images in this game. BMP does NOT have the ability to have transparency in the images, thus saving as BMP would ruin important information. Transparency is needed if you ever want to put the image on a different background. If saved as a BMP file, it will automatically FORCE a background color on the transparent part of the image, which is NOT good.

Asceai
2009-04-18, 06:31
And also can you add support for...
Who are you talking to?

dsp2003
2009-04-18, 08:48
BMP does NOT have the ability to have transparency in the images, thus saving as BMP would ruin important information.
Actually, you're wrong about the BMP format - it CAN handle alpha-channels (PhotoShop, Gimp and several other tools reading and recognising the BMP alphas without a single glitch), but the current ExtractData implementation simply drops the alpha information as "unnecessary", so please use CRASS instead.

Videogamer555
2009-04-18, 12:00
Who are you talking to?
I was talking to the guy who was documenting each new version of the ExtractData program, since I figured he was affiliated with the maker of this software. And yes I think that gam IaMP, should have native support in ExtractData. Currently I have to use a Susie plugin for that game's format, and only one such plugin seems to exist and it uses BMP. But if I could convince the maker of ExtractData to include native support for the game IaMP, and to have it output images as PNG, then that would be GREAT!


Actually, you're wrong about the BMP format - it CAN handle alpha-channels (PhotoShop, Gimp and several other tools reading and recognising the BMP alphas without a single glitch), but the current ExtractData implementation simply drops the alpha information as "unnecessary", so please use CRASS instead.
Actually the problem isn't with ExtractData's implementation of BMP, because I'm using a Susie plugin for the game IaMP. So the plugin has the problem, which is one reason ExtractData should be set to work natively with that game, and should then either output to PNG or should add support of alpha chnnel in BMP (if that's even possible).

But here is why I doubt that BMP can handle transparency. I can tell you from personal experience in Adobe Photoshop CS2 that when I save as a BMP file, ANY TRANSPARENCY that had been in the image is converted to white color. And since Photoshop is PROFESSIONAL quality software, I'm sure that if alpha channel support COULD exist in BMP files, that it WOULD be included in Photoshop.

And finally, where can I get Crass? And does it support Susie plugins?

Moogy
2009-04-18, 12:08
http://en.wikipedia.org/wiki/BMP_file_format

Also, no one on these forums has any connection to the guy making ExtractData.

dsp2003
2009-04-18, 13:19
The problem is EXACTLY in ExtractData, since I've tried to extract images from "natively" supported Ethornell Buriko General Interpreter-based eroges, like Edelweiss, Da Capo and Tail Tale.

And thank you very much for the prooflink, Moogy. ^_^

Because most of regular software cannot normally handle 32-bit Bitmap files, I've wrote Image Tool of my own, which gladly accept alpha-channeled BMP\TGA\PNG and can easely convert each one into another.

P.S. Your glorious PhotoShop is actually bloated and overpriced piece of crap. Bear with it.

Videogamer555
2009-04-18, 15:44
Ok. I finally figured out how Photoshop handles the Alpha channel. Graphics has 2 ways to encode transparent regions (as I've learned now from Photoshop), which at first I thought were equivalent (before I figured it out in Photoshop):
Transparency
Alpha Channel

At these are NOT actually equivalent. And depending on your software, they can be handled in different ways from each other (or ignored completely on cheap software).

In Photoshop the alpha channel it handles as a 4th color channel (in addition to R, G, and B). It does NOT handle it as true transparency. The way it displays it is as a redish overlay on the image (like holding a red color filter over the image). Portions of the image which the alpha channel say should be more transparent, have a deeper red color. Portions which the alpha channel say should be less transparent (more opaque or solid) have a much weaker of a red overlay. This CAN be saved in a BMP file.

Transparency in photoshop IS handled as actual transparency. However the way that photoshop store this "transparency" is NOT able to be saved in BMP files. The way that photoshop handles transparency is ONLY able to be saved in 3 file formats I've seen (PSD photoshop file), PNG, and GIF (only works in "indexed" color mode).

I'm not sure, but both of these might be standard ways of saving transparency, just that photoshop can distinguish between which way it was done. Now the Gimp, that's a different story.

The Gimp shows transparency coded transparent areas of an image in the same way that it shows alpha chanel coded transparent areas (which by the way is the same as the way photoshop handles transparency, but not alpha channel). This way of doing it shows any portion of the image that is supposed to be transparent (regaurdless of how it is coded in the image file) as transparent. What this means is that anything behind the layer containing transparent parts will show through said parts. If nothing is behind these parts then a checkerboard pattern is shown their (again photoshop does this, but ONLY for transparency coded transparency, not alpha channel coded transparency). In the gimp the 2 ways to make an image transparent are COMPLETELY indestinguishable from each other. While good for most cases, this might be bad if you really had a reason to know how the transparency was implemented in the particular image.

So both programs have their advantages, it's just that I had to get used to how Photoshop did this, because I don't often work with images that have transparency. I was sort of out of practice.

The real problem will be getting a graphics conversion software that can convert 32bit BMP files into PNG files, while converting the alpha channel into transparency. ACDSee can convert BMP into PNG, but it chops off the extra 8 bits to make it 24bits per pixel, which kills the alpha channel in the BMP file, so the output PNG file has NO transparency or alpha channel.

Minagi
2009-04-18, 15:54
http://www.imagemagick.org/

Videogamer555
2009-04-19, 13:22
Can someone write an English help file (can be plain text, doesn't have to be Windows .hlp file), for ExtractData 1.20? I'm in serious need of something that explains what the different buttons various options menus do.

And also on a related note, is there any English help file for HCG Converter? It has some pretty cool looking possibilities from the few English words I can see in the menues (something about an LZ decoding test, and something else about XOR, sounds neat!). But the full titles for these features as well as the captions for the various settings associated with each feature are in Japanese. Please someone provide a bit of assistance here.

Unregistered
2009-04-21, 22:42
Hey, what happened to the site?

And was this the tool where they were trying to get repack support in?

luckyovermind
2009-05-02, 19:43
why did the site went down just when I needed it most = =

Minagi
2009-05-02, 21:12
I mirrored the latest version over at TLWiki since I knew people would need it. Here you go:

http://tsukuru.info/tlwiki/index.php?title=Image:ExtractData120.7z
http://tsukuru.info/tlwiki/index.php?title=Image:ExtractData120_src.7z

Enerccio
2009-12-06, 10:47
God damn minori, i wish you will burn in hell for this

zalas
2009-12-06, 13:13
Aren't you a month late to the party? :p

Enerccio
2009-12-06, 13:52
Slowpoke: I didn't need the tools recently, till today~ so yeah, I guess

Videogamer555
2010-07-18, 01:20
ExtractData 1.11 [2008/03/16, 221KB]

Ok, so what's the download link? And a more important question is, is there an even later version by now (being it's now 2010)?

And does anyone know if the author releases an English version of this, or if anybody has made an English patch for it?

appztetra
2010-07-19, 08:32
Ok, so what's the download link? And a more important question is, is there an even later version by now (being it's now 2010)?

And does anyone know if the author releases an English version of this, or if anybody has made an English patch for it?

http://tlwiki.tsukuru.info/index.php?title=Tools#ExtractData

Videogamer555
2010-07-22, 03:29
http://tlwiki.tsukuru.info/index.php?title=Tools#ExtractData


Thanks. I think there may be a new bug in this version of it though from my using it. Is there any way to get older versions, such as 1.11 and 0.80 for comparison? If so, where can I download them?

And who's Minori? And why sue the makers of ExtractData?

appztetra
2010-07-22, 19:48
Thanks. I think there may be a new bug in this version of it though from my using it. Is there any way to get older versions, such as 1.11 and 0.80 for comparison? If so, where can I download them?

And who's Minori? And why sue the makers of ExtractData?

dunno where to find them sorry...

and if you're asking why Minori sued extract data, refer here http://forums.novelnews.net/showpost.php?p=64135&postcount=1167