View Full Version : KAG3 .xp3 files
Does anyone know of a tool that will properly extract scenarios/images/etc. from a KAG3/Kirikiri .xp3 file? I'm using fate-unxp3.exe and while it recreates the KAG3 directory structure, all of the scenario files are unreadable garbage. Files in the bgimage folder don't display properly either; am I correct in thinking there's some sort of encryption that's preventing me from getting any workable files from data.xp3?
Regular kirikiri games have no bit flips in the decoding process.
Fate/stay night trial uses one set of bit flips.
Fate/stay night full uses another set.
If you're hacking a normal game, just comment out the part of the source that deals with bit flipping. If you don't have the source, I can probably give you the compiled exes on IRC.
Yes, it's just a normal game, and I do have the source, which is a whole other kettle of fish. For some reason, I can't get fate-xp3.exe to compile in my Cygwin environment - I get some unintelligible "DT_DIR undeclared" error. Fate-unxp3.exe compiles fine, however, which strikes me as odd.
Let me say that I am not in the least a programmer; the fact that I have managed to set up Cygwin, compile fate-unxp3.exe, and extract the data.xp3 file I'm using is nothing short of a small miracle. That said, I really have no idea which parts of the source to comment out in order to disable bit-flipping, as I am entirely unskilled in reading the moon language of programmers. I could get the compiled .exes from you on IRC if that's no trouble, or I could also compile the programs myself if you give me an idea what to look for in the source. Either way, thanks for the help!
I've only compiled it on mingw and had to make a few changes to get it to compile. So yeah, you can drop by in the #AIR channel on Chatspike, #nnl on zirc or #revolve on irchighway and ask for me. Can't say I'll be on IRC 24/7 though...
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