zalas
2005-07-01, 21:38
Just got back into my hotel room, so here's the highlights of the KOTOKO and Yamamoto Kazue panels:
First off, the announcer at the KOTOKO panel introduced KOTOKO as the singer for anime such as Kannadzuki no Miko and Starship Operators, and blurted out that both will be coming soon from Geneon. Perhaps Geneon will announce the KnM license tomorrow morning.
KOTOKO Panel(1st part, selected questions, paraphrased):
Q: Is there a difference in the way you approach writing songs for games, anime, etc?
A: When writing theme songs for game or anime, I try to value the view of the world presented within. Before starting, I go through the scenario and get the work into my head. For original songs, I try to make it my own view of the world, as straight forward from me as possible.
Q: How did you come to be associated with I've Sound?
A: "Shimamiya Eiko-senpai" thought my voice would fit I've Sound very well and introduced me.
Q: Now that you are a much larger star, do you ever miss the days when I've Sound was a small studio, and you made videos with lightsabers?
A: I'm still working with I've Sound and I'm still based in Sapporo and making music with my friends in I've, feeling the same as making videos with lightsabers.
Q: Did you write the songs for Kannadzuki no Miko from Himemiya(sic)'s or Chikane's POV?
A: I read through the scenario very thoroughly before writing the songs. As for POV, at first glance, it looks like Chikane's POV but if you look closer at it and think of all the characters, the song fits no matter which character you think about. I tried to write it this way.
Nishimura's A(I think he's someone from Geneon or her agent): We were able to analyze scenario very thoroughly. It's very difficult to get an OK from the director for theme songs. The theme songs are truly exceptional and the director gave an OK on the first try.
Q: Do you just do the music or do you look at the rest of the production, like the anime or game?
A: Well, for the games.... unfortunately, I use a Mac, so I can't play a lot of the games on my computer. I do play the ones that are compatible to Macs. For anime, I definitely watch it in front of the TV every time.
Nishimura's A: Since she can't play the games, I play the games for her. (laughter from crowd)
--------------
Secret Sneak Into Main Event Testing
I saw the final parts of the fate/Stay Night promo, and it looked brilliant IMO. Didn't manage to hear the sound, though. It ended with the "Geneon" logo, and then went into the first few seconds of resublimity before they shut it off.
--------------
Yamamoto Kazue (CEO and main artist of Studio e.go!)
The panel opened with Q&A because the video wasn't working
Q: Main characters from e.go! games tend to have very complex histories, and their eyes are visible and their voices are available. Why is this?
A: (she doesn't actually answer this, and talks about making both pretty boys and girls as main characters because people playing want to be like that)
Q: What do you think is the most important thing for being an outstanding CG illustrator? Your style hasn't changed for years and has been very popular. What is your secret?
A: I think it comes down to what I think is important in drawings. One different thing in the pieces I produce is that I use a lot of middle tones and colors. I'm very picky about drawing girls' hair to be something very beautiful.
Q: Concerning the Angel Feather anime, what age level is it? And what about the new characters only in the anime?
A: Unfortunately, the animated version will be all ages, and there will be 2 new characters introduced once I get back to Japan. The animation will be produced by the animation company making the video we'll be seeing.
Q: How many hours do you spend on each illustration from start to finish?
A: Usually about ~2 hours and if I do it quickly, it would just take 1 hour.
The video clip that was shown was the Izumo Zero OP, world premiere, before the Japanese.
----------------
Broccoli Panel
Broccoli cannot say who got the Galaxy Angel game, but they (the company) are running into difficulties translating the vast amount of text and probably can't hit the original early 2006 projection.
----------------
That's it for today. I'll report back later.
First off, the announcer at the KOTOKO panel introduced KOTOKO as the singer for anime such as Kannadzuki no Miko and Starship Operators, and blurted out that both will be coming soon from Geneon. Perhaps Geneon will announce the KnM license tomorrow morning.
KOTOKO Panel(1st part, selected questions, paraphrased):
Q: Is there a difference in the way you approach writing songs for games, anime, etc?
A: When writing theme songs for game or anime, I try to value the view of the world presented within. Before starting, I go through the scenario and get the work into my head. For original songs, I try to make it my own view of the world, as straight forward from me as possible.
Q: How did you come to be associated with I've Sound?
A: "Shimamiya Eiko-senpai" thought my voice would fit I've Sound very well and introduced me.
Q: Now that you are a much larger star, do you ever miss the days when I've Sound was a small studio, and you made videos with lightsabers?
A: I'm still working with I've Sound and I'm still based in Sapporo and making music with my friends in I've, feeling the same as making videos with lightsabers.
Q: Did you write the songs for Kannadzuki no Miko from Himemiya(sic)'s or Chikane's POV?
A: I read through the scenario very thoroughly before writing the songs. As for POV, at first glance, it looks like Chikane's POV but if you look closer at it and think of all the characters, the song fits no matter which character you think about. I tried to write it this way.
Nishimura's A(I think he's someone from Geneon or her agent): We were able to analyze scenario very thoroughly. It's very difficult to get an OK from the director for theme songs. The theme songs are truly exceptional and the director gave an OK on the first try.
Q: Do you just do the music or do you look at the rest of the production, like the anime or game?
A: Well, for the games.... unfortunately, I use a Mac, so I can't play a lot of the games on my computer. I do play the ones that are compatible to Macs. For anime, I definitely watch it in front of the TV every time.
Nishimura's A: Since she can't play the games, I play the games for her. (laughter from crowd)
--------------
Secret Sneak Into Main Event Testing
I saw the final parts of the fate/Stay Night promo, and it looked brilliant IMO. Didn't manage to hear the sound, though. It ended with the "Geneon" logo, and then went into the first few seconds of resublimity before they shut it off.
--------------
Yamamoto Kazue (CEO and main artist of Studio e.go!)
The panel opened with Q&A because the video wasn't working
Q: Main characters from e.go! games tend to have very complex histories, and their eyes are visible and their voices are available. Why is this?
A: (she doesn't actually answer this, and talks about making both pretty boys and girls as main characters because people playing want to be like that)
Q: What do you think is the most important thing for being an outstanding CG illustrator? Your style hasn't changed for years and has been very popular. What is your secret?
A: I think it comes down to what I think is important in drawings. One different thing in the pieces I produce is that I use a lot of middle tones and colors. I'm very picky about drawing girls' hair to be something very beautiful.
Q: Concerning the Angel Feather anime, what age level is it? And what about the new characters only in the anime?
A: Unfortunately, the animated version will be all ages, and there will be 2 new characters introduced once I get back to Japan. The animation will be produced by the animation company making the video we'll be seeing.
Q: How many hours do you spend on each illustration from start to finish?
A: Usually about ~2 hours and if I do it quickly, it would just take 1 hour.
The video clip that was shown was the Izumo Zero OP, world premiere, before the Japanese.
----------------
Broccoli Panel
Broccoli cannot say who got the Galaxy Angel game, but they (the company) are running into difficulties translating the vast amount of text and probably can't hit the original early 2006 projection.
----------------
That's it for today. I'll report back later.